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Guild Wars Game Update Notes - June 2009

Update - Monday, June 22

Bug Fixes

  • Fixed a bug that caused Xinrae's Weapon, Vengeful Weapon, Nightmare Weapon, and Weapon of Remedy to heal the caster rather than the target.
  • Fixed a bug that caused Spirit Siphon to appear twice on the skill list when interacting with a Priest of Balthazar.
  • Fixed a bug that prevented the Guild Versus Guild Zaishen Combat Quest from properly updating.

Update - Friday, June 19

Bug Fixes

  • Fixed a bug that caused "We Shall Return!" to bypass Frozen Soil.
  • Fixed a bug that caused the Flux Matrix to damage party members.
  • Fixed a crash bug associated with "Brace Yourself!"
  • Fixed a bug that caused Order of the Vampire to give stolen health to the caster rather than the party member that was attacking.
  • Fixed the recharge time on Signet of Spirits by increasing it to the intended 20 seconds.
  • Fixed a bug when using Signet of Binding that prevented a spirit's defensive effects from applying properly.
  • Fixed a bug that prevented some players from turning in their Random Arena Zaishen Combat quests.
  • Updated the inaccurate descriptions for Well of Blood, Well of Power, Well of Suffering, Well of the Profane, and "Incoming!" (PvP).

Update - Thursday, June 18

Bug Fix

  • Fixed a bug with Hero and NPC AI which would prevent them from effectively utilizing minion skills.

Update - Thursday, June 18

Skill Updates

For more information on these changes, please see the Developer Updates page.

PvE and PvP

Assassin
  • Palm Strike: increased recharge time to 7 seconds.
Elementalist
  • Ether Prism: increased recharge time to 20 seconds.
Mesmer
  • Visions of Regret: functionality changed to: "For 10 seconds, target foe and adjacent foes take 15..45 damage whenever they use a skill and 5..50 damage if not under the effects of another Mesmer hex."
Necromancer
  • Lingering Curse: increased Energy cost to 15.
  • Suffering: increased recharge time to 10 seconds.
  • Weaken Knees: decreased duration to 1..16 seconds; decreased Health degeneration to -1..4; decreased damage to 5..10.
Ritualist
  • Brutal Weapon: decreased duration to 10..40 seconds.
  • Guided Weapon: decreased duration to 4..10 seconds.
  • Resilient Weapon: decreased duration to 5..15 seconds.
  • Signet of Binding: functionality changed to: "You lose 200..50 Health. Gain control of target spirit."
  • Spawning Power: increased effect on Weapon Spells to 4% per rank.
  • Spiritleech Aura: functionality changed to: "Skill. For 5..20 seconds, all of your spirits within earshot deal 5..20 less damage and steal 5..20 Health when they attack."
  • Spirit Siphon: functionality changed to: "The spirit nearest you loses all Energy. You gain 15..50% of that Energy."
  • Vital Weapon: decreased duration to 5..30 seconds.
  • Wailing Weapon: decreased duration to 3..9 seconds.
  • Warmonger's Weapon: decreased duration to 3..13 seconds.
  • Weapon of Shadow: decreased duration to 3..8 seconds.
  • Weapon of Warding: decreased duration to 3..8 seconds.
PvP Only

Elementalist
  • Savannah Heat: increased Energy cost to 15.
Paragon
  • "Help Me!": functionality changed to: "For 1..10 seconds, you gain 5..50 Health and other allies' spells targeting you cast 50% faster."
PvE Only

Sunspear
  • Cry of Pain: functionality changed to: "Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25...50 damage and -3..5 Health degeneration for 10 seconds."
  • Vampirism: decreased casting time to .75 seconds; increased spirit level to 4..14.
Ritualist
  • Agony: decreased casting time to .75 seconds; increased spirit level to 1..12.
  • Anguish: decreased casting time to .75 seconds; decreased Energy cost to 15; increased spirit level to 1..11.
  • Armor of Unfeeling: decreased Energy cost to 5. Functionality changed to: "For 10..35 seconds, your spirits takes 50% less damage and are immune to critical attacks."
  • Bloodsong: decreased casting time to .75 seconds; increased spirit level to 1..12.
  • Destruction: decreased casting time to .75 seconds; increased spirit level to 1..14.
  • Disenchantment: decreased casting time to 1 second; decreased Energy cost to 15; decreased recharge time to 30 seconds; increased spirit level to 1..12.
  • Displacement: decreased casting time to .75 seconds; increased spirit level to 1..14.
  • Dissonance: decreased casting time to 1 second; increased spirit level to 1..12.
  • Earthbind: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1..14.
  • Empowerment: decreased casting time to .75 seconds; increased spirit level to 1..14.
  • Gaze of Fury: decreased casting time to .75 seconds; increased spirit level to 1..14.
  • Life: decreased casting time to .75 seconds; increased spirit level to 1..14.
  • Pain: decreased casting time to .75 seconds; increased spirit level to 1..12.
  • Preservation: decreased casting time to .75 seconds; increased spirit level to 1..14.
  • Recovery: decreased casting time to .75 seconds; increased spirit level to 1..14.
  • Recuperation: decreased casting time to .75 seconds; increased spirit level to 1..14.
  • Rejuvenation: decreased casting time to .75 seconds; increased spirit level to 1..20.
  • Restoration: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1..14.
  • Shadowsong: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1..10.
  • Shelter: decreased casting time to 1 second; increased spirit level to 1..12.
  • Signet of Creation: increased recharge time to 30 seconds. Functionality changed to: "For 5..30 seconds, your next 1..3 Binding Rituals cast instantly."
  • Signet of Spirits: increased recharge time to 20 seconds. Functionality changed to: "Create three level 1..12 spirits. These spirits deal 5..30 damage with attacks. These spirits die after 60 seconds."
  • Soothing: decreased casting time to 1 second; decreased Energy cost to 15; decreased recharge time to 45 seconds; increased spirit level to 1..12.
  • Union: decreased casting time to .75 seconds; increased spirit level to 1..12.
  • Wanderlust: decreased casting time to 1 second; increased spirit level to 1..12.
  • Weapon of Warding: decreased duration to 3..8 seconds.
Paragon
  • "Brace Yourself!": functionality changed to: "For 5..12 seconds, the next time target other ally would be knocked down, all nearby foes take 15..75 damage instead."
  • "Can't Touch This!": functionality changed to: "For 20 seconds, the next 1..5 touch skills used against allies within earshot fail."
  • "Fallback!": decreased recharge time to 20 seconds.
  • "Find Their Weakness!": functionality changed to: "For 5..20 seconds, the next time target ally attacks, that ally deals +5..50 damage and inflicts a Deep Wound for 5..20 seconds."
  • "Go for the Eyes!": decreased recharge time to 0 seconds; increased chance to land a critical hit to 30..100%.
  • "Help Me!": decreased recharge time to 10 seconds. Functionality changed to: "For 1..10 seconds, you gain 15..90 Health and other allies' spells targeting you cast 50% faster."
  • "Incoming!": decreased Energy cost to 5; decreased recharge time to 20 seconds.
  • "Never Give Up!": decreased recharge time to 15 seconds.
  • "Never Surrender!": decreased recharge time to 15 seconds.
  • "Stand Your Ground!": decreased Energy cost to 10; decreased recharge time to 20 seconds.
  • "We Shall Return!": increased Energy cost to 25; increased recharge time to 30 seconds. Functionality changed to: "All party members in earshot are resurrected with 25..50% Health and 5..20% Energy."
  • Anthem of Disruption: decreased casting time to 1 second.
  • Bladeturn Refrain: functionality changed to: "For 20 seconds, target non-spirit ally has a 5..20% chance to block incoming attacks. This Echo is reapplied every time a Chant or Shout ends on that ally."
  • Blazing Finale: increased Burning duration to 1..7 seconds.
  • Defensive Anthem: decreased Energy cost to 10.
  • Signet of Return: decreased recharge time to 5 seconds.
AI Updates

The following AI updates apply to Heroes and Hard Mode NPCs.

Assassin
  • Heroes are more likely to use offensive Shadow Step skills before their Health reaches 50%.
  • Heroes will now use Black Lotus Strike against non-hexed foes when appropriate.
Dervish
  • Heroes are more likely to use Attacker's Insight during combat.
Elementalist
  • Heroes are more likely to use attunement skills during combat.
Mesmer
  • Heroes will now more appropriately use hex spells that require an interrupt to take effect.
  • Heroes will now maintain Mantra of Inscriptions both in and out of combat.
Monk
  • Heroes are more likely to scatter appropriately when affected by Ray of Judgment.
  • Heroes will now use Life Sheath to remove conditions out of combat.
  • Heroes will now use Boon Signet more frequently.
  • Heroes are now more likely to use Spotless Mind and Spotless Soul in conjunction with other hex and condition removal skills.
  • Heroes are now more likely to use Restore Condition if their target is suffering from multiple conditions.
  • Heroes will now use Dwayna's Kiss more frequently when hexes and enchantments are present on the target.
  • Heroes will now use Words of Comfort more frequently on characters suffering from conditions.
  • Fixed a bug where the AI only used Healing Burst as a self-targeting spell.
  • Fixed a bug where the AI did not recognize Unyielding Aura as a hard resurrection skill.
Necromancer
  • Heroes can now cast Lingering Curse off-target.
  • Heroes will now use Blood is Power and Blood Ritual on casters holding bundle items.
  • Heroes will now maintain Aura of the Lich in and out of combat.
Paragon
  • Heroes will now check if Angelic Bond is active on all party members before using the skill.
  • Heroes will only activate Angelic Bond if a party member is under 50% Health.
  • Heroes are more likely to use "Incoming!" outside of combat.
  • Heroes will only use Chest Thumper against foes that are suffering from Cracked Armor.
  • Heroes will now use "Never Surrender!" both in and out of combat.
Ritualist
  • Heroes will now use Resilient Weapon, Spirit Light Weapon, and Weapon of Warding to overwrite non-defensive weapon spells when the target's Health is at critical levels.
  • Heroes will now use Offering of Spirit more frequently and will now use it out of combat.
  • Heroes will now use Mending Grip as a self-targeting spell.
  • Heroes will now only use Brutal Weapon on targets who are engaged in combat.
  • Heroes will now cast Weapon of Quickening on spell-casting classes regardless of weapon type equipped.
  • Fixed a bug where the AI would not use Renewing Memories while holding a bundle item.
Warrior
  • Heroes are more likely to use Defy Pain at 95% Health to make better use of its damage-reduction feature.
  • Heroes will use "or Great Justice!" as is appropriate for their weapon type.
  • Heroes are less likely to overwrite Rush with other stances.
  • Heroes are less likely to overwrite Frenzy with other stances unless Health is low.
General

  • Fixed a bug where Heroes would not use zero-Energy skills when low on Energy.

Bug Fixes

  • Fixed a bug that would cause GvG matches to end in a tie if a Guild Lord died when the tiebreaker triggered. All Guild Lords will now become non-combatants when the match ends after 28 minutes according to the server clock. Note that this time may differ slightly from your client's timer.
  • Fixed a bug that prevented Depravity and Ether Phantom from displaying Energy loss.
  • Fixed a bug that caused Depravity to affect all nearby foes.
  • Fixed a bug that caused the following Ritualist skills to use an incorrect casting animation: Agony, Anguish, Empowerment, Gaze of Fury, Recovery, and Rejuvenation.

Miscellaneous

  • Xunlai Tournament Agents now offer prizes for the May tournament. These agents can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
  • Reduced the amount of wins needed for the base objective and second bonus objective on the Random Arenas Zaishen quest.
  • Increased the Zaishen Coin rewards for all Zaishen Mission quests and Zaishen Bounty quests.

Update - Thursday, June 11

Updated Zaishen Rewards
  • Updated the Zaishen Chest drops to replace the Phantasmal Tonic with the Automatonic for the month of June. More information on Zaishen Rewards can be found here.
Automated Tournaments
  • Updated Automated Tournament map rotations.
Bug Fixes
  • Fixed a bug that allowed players to have multiple copies of the Heroes' Ascent Zaishen Combat Quest.
  • Fixed a bug that caused effects that are conditional upon critical hits to trigger even if critical hits were prevented with a skill.
  • Fixed a bug that caused "We Shall Return!" to affect allies instead of party members.
  • Fixed a bug that caused Res Orbs to resurrect dead NPCs in Alliance Battles.
Miscellaneous
  • Budger Blackpowder will now wait a few seconds between dispensing Powder Kegs in Explorable Areas.
  • The Merchants in the Great Temple of Balthazar now offer late-game items.
  • Added a confirmation box for Name Changes.
  • Removed festival decorations from Kaineng Center and Shing Jea Monastery.
  • The Treasure Hunter and Wisdom title tracks now count toward Favor of the Gods.
  • Reduced the Zaishen Coin reward for the Hero Battles Zaishen Combat quest.

Update - Wednesday, June 10

Korea Service Migration
  • Migrated Korean accounts to the North American servers.