Guild Wars Nightfall Skills

Holy Haste
Holy Haste
Ethereal Light
Ethereal Light
Healing Light
Healing Light
Holy Haste reduces the cast time of your healing spells, but ends if you cast any Enchantments. Use this with spells that heal directly but have slow activation times, such as Healing Light and Ethereal Light, to convert them into powerful fast heals.
Shadow Prison
Shadow Prison
Black Spider Strike
Black Spider Strike
With this elite Hex, you Shadow Step to target foe and snare it at the same time. Combine this with Black Spider Strike, an off-hand attack that requires a Hex, and suddenly your target is Poisoned. Work this into your build for some nasty Assassin combos that can give even the best Monks a headache.
Avatar of Melandru
Avatar of Melandru
Wearying Strike
Wearying Strike
Normally, Wearying Strike inflicts a Deep Wound on your target but makes you suffer from Weakness, making it hard to follow through with a killing blow. However, if you go into the Avatar of Melandru Form, Conditions no longer affect you, meaning you can use Wearying Strike without penalty.
Onslaught
Onslaught
Lyssa's Assault
Lyssa's Assault
If you've got a Skill Bar loaded with high-Energy attack skills, try combining the Enchantment Onslaught with Lyssa's Assault. Onslaught reduces the recharge time and Energy cost of your attacks, while Lyssa's Assault returns Energy if you're Enchanted.
Wielder's Remedy
Wielder's Remedy
Vengeful Weapon
Vengeful Weapon
Looking for a good Weapon Spell build? Toss up Wielder's Remedy, an Enchantment that makes all your Weapon Spells remove one Condition, add some life-stealing with Vengeful Weapon, and play a Mesmer with some Fast Casting to rapidly fire off those Weapon Spells for surprisingly quick responses.
Chilling Winds
Chilling Winds
Teinai's Prison Ice Prison
Teinai's Prison / Ice Prison
Chilling Winds increases the duration of the next Water Magic Hex that hits your target. Combined with the longest lasting Water snares (Ice Prison and Teinai's Prison) this can be a persistent combo for slowing your enemy.
Jagged Bones
Jagged Bones
Animate Shambling Horror
Animate Shambling Horror
Putrid Flesh
Putrid Flesh
Combine Jagged Bones with Animate Shambling Horror to get two minions for the price of one. Jagged Bones replaces a minion with a Jagged Horror when that minion dies. When an Animated Shambling Horror dies, it is also replaced with a Jagged Horror. Enchant a Horror with Jagged Bones, then kill it with Putrid Flesh and you not only Disease all nearby foes, you also gain two minions.
Signet of Suffering
Signet of Suffering

Hexes
To add a strong punch to any Necromancer Hex build, overload your target with Hexes and follow up with Signet of Suffering. This Signet deals extra damage for each Hex on your target.
Signet of Lost Souls
Signet of Lost Souls
When not enough creatures are dying on the battlefield, this Signet helps Necromancers with high Soul Reaping manage their Energy. Make sure to use this on a foe below half Health.
Wastrel's Demise
Wastrel's Demise
Wastrel's Worry
Wastrel's Worry
Throw indecisive or overly contemplative spell-casters a real snag with these two skills. Wastrel's Worry gives them damage if they wait too long before deciding what to cast, while Wastrel's Demise hits them for extra damage if they aren't actively casting. In addition, Wastrel's Demise inflicts even more damage for every Spell equipped on the target's Skill Bar. Watch for spell-casters that like to sit and wait before casting, rather than those who prefer to rapid-fire through their Skill Bar. For example, a Mesmer who tries to time a perfect interrupt might be a likely target for Wastrel type Hexing.
Shadow Meld
Shadow Meld
Shadow Meld is a maintained Enchantment similar to Aura of Displacement. However, rather than Shadow Stepping to a foe, you Shadow Step to an ally. Step to a friendly Warrior and confuse enemy ranks with a sudden spike, then escape from danger. Note that this Enchantment goes on yourself, so watch for enemy removal attempts.
Cautery Signet
Cautery Signet
Remedy Signet
Remedy Signet
Remove all Conditions from your party, including yourself, with Cautery Signet. For each Condition removed in this way, you're set on Fire for one second. Quickly hit Remedy Signet, which removes one Condition, and you can counter many Condition-heavy builds. Try to stay out of range of interrupts, as Remedy Signet has a fast recharge but a slow activation time.
The Power is Yours!
"The Power is Yours!"

Adrenaline skills
With some rapid weapon-swapping and a Skill Bar full of adrenaline skills, you can be an Energy battery for your allies without losing offensive capability. Use the Shout "The Power is Yours!" to give all party members within earshot immediate Energy gain at the price of lowering your Energy regeneration for ten seconds. While you have lowered Energy, rely on adrenaline to mete out damage.
Anguish
Anguish
Painful Bond
Painful Bond
Signet of Might
Signet of Might
Ritualists have a deadly new triple combo at their disposal. Start by casting Anguish, a Spirit that deals double damage to Hexed foes. Hex a group of foes with Painful Bond so that they take double damage from Spirits, and use Signet of Might on Anguish to increase its damage. Although the Signet will kill the Spirit after ten seconds, you'll have an immensely deadly Spirit to catch your opponents unawares.

Tripwire
Tripwire
Signet of Illusions
Trapper's Speed
Signet of Illusions
Snare
Trip up your enemies with repeated knock downs. To get maximum harassment value from Tripwire, which knocks down Crippled foes, equip Traps that cause Cripple and use Trapper's Speed, a Stance that decreases the activation time and recharges of all your Traps.
Signet of Illusions
Glyph of Restoration
Complementing the more long-term healing of Aura of Restoration, this Glyph gives Elementalists healing power on demand. Use this Glyph to heal yourself for a certain amount, plus gain a bonus depending on the Energy cost of your next Spell.
Grenth's Grasp
Grenth's Grasp
Grenth's Fingers
Grenth's Fingers
Reap Impurities
Reap Impurities
Grenth's Grasp is a Dervish Elite skill that causes all of your attack skill to Cripple your target as long as a cold weapon is used. Grenth's Fingers can be used to convert your damage type to cold if you are not carrying a cold weapon, and Reap Impurities allows you to gain Health while inflicting damage to foes suffering from Conditions.
Can't Touch This!
"Can't Touch This!"
The Paragon Shout "Can't Touch This!", which causes touch skills to fail completely, allows you to counter such skills as Blackout, Shock, or Vampiric Touch.
Signet of Illusions
Signet of Illusions
Arcane Thievery
Arcane Thievery
Inspired Hex
Inspired Hex
Enabling Mesmers to fully utilize their "skill-copying" Spells like Arcane Thievery and Inspired Hex, Signet of Illusions makes the next Spell you cast utilize your Illusion Magic attribute instead of its normal attribute.

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