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Ranger: Marksmanship
Points in this attribute increase your basic bow damage, as well as damage dealt by bow skills.
All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.
Core Skills
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Barrage - Attack [Elite]
Energy: 5
Activation: 0 |
Recharge: 1 |
Attack. All your Preparations are removed. Shoot arrows at up to 6 foes adjacent to your target. These arrows strike for +1..16 damage if they hit. |
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Concussion Shot - Attack
Energy: 25
Activation: 0.5 |
Duration: 10
Recharge: 5 |
Attack. If Concussion Shot hits while target foe is casting a Spell, the Spell is interrupted and your target is Dazed for 5..20 seconds. This attack deals only 1..16 damage. |
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Debilitating Shot - Attack
Energy: 10
Activation: 0 |
Recharge: 10 |
Attack. If Debilitating Shot hits, your target loses 1..10 Energy. |
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Determined Shot - Attack
Energy: 5
Activation: 0 |
Recharge: 10 |
Attack. If Determined Shot hits, you strike for +5..20 damage. If Determined Shot fails to hit, all of your attack skills are recharged. |
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Favorable Winds - Nature Ritual
Energy: 5
Activation: 5 |
Duration: 30..150
Recharge: 60 |
Nature Ritual. Create a level 1..10 Spirit. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 30..150 seconds. |
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Hunter's Shot - Attack
Energy: 5
Activation: 0 |
Recharge: 5 |
Attack. If Hunter's Shot hits, you strike for +3..15 damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 3..25 seconds. |
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Pin Down - Attack
Energy: 15
Activation: 0 |
Recharge: 15 |
Attack. If Pin Down hits, your target is Crippled for 3..15 seconds. |
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Power Shot - Attack
Energy: 10
Activation: 0 |
Recharge: 6 |
Attack. If Power Shot hits, you strike for +10..25 damage. |
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Precision Shot - Attack
Energy: 10
Activation: 0 |
Recharge: 6 |
Attack. If Precision Shot hits, you strike for +10..25 damage. Precision Shot cannot be blocked. This action is easily interrupted. |
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Read the Wind - Preparation
Energy: 5
Activation: 2 |
Duration: 24
Recharge: 12 |
Preparation. For 24 seconds, your arrows move twice as fast and deal 3..10 extra damage. |
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Savage Shot - Attack
Energy: 10
Activation: 0.5 |
Recharge: 5 |
Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +13..28 damage. |
Eye of the North Skills
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Body Shot - Attack
Energy: 5
Activation: 0 |
Recharge: 8 |
Attack. If this attack hits, you deal +5..20 damage. If it hits a foe with Cracked Armor, you gain 5..10 Energy. |
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Disrupting Shot - Attack
Energy: 10
Activation: 0.5 |
Recharge: 15 |
Attack. If this attack hits, target foe's action is interrupted. If that action was a Skill, you strike for +10..40 damage. |
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Rapid Fire - Preparation
Energy: 5
Activation: 2 |
Duration: 5..25
Recharge: 12 |
Preparation. For 5..25 seconds, you attack 33% faster. |
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Sloth Hunter's Shot - Attack
Energy: 10
Activation: 0 |
Recharge: 8 |
Attack. If this attack hits, target foe takes +10..25 damage. If that foe is not using a Skill, Sloth Hunter's Shot does an additional +10..35 damage. |
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Volley - Attack
Energy: 5
Activation: 0 |
Recharge: 2 |
Attack. All your Preparations are removed. Shoot arrows at up to 3 foes adjacent to your target. These arrows strike for +1..10 damage if they hit. |
Nightfall Skills
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Arcing Shot - Attack
Energy: 5
Activation: 0 |
Recharge: 6 |
Attack. If this arrow hits, it strikes for +10..25 damage. This arrow cannot be blocked, but it moves 150% slower. |
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Burning Arrow - Attack [Elite]
Energy: 10
Activation: 0 |
Recharge: 5 |
Attack. If this attack hits, you strike for +10..30 damage and cause Burning for 1..5 seconds. |
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Crossfire - Attack
Energy: 5
Activation: 0 |
Recharge: 4 |
Attack. If this attack hits target foe, it deals +5..20 damage. If that foe is near any of your allies, this attack cannot be blocked. |
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Disrupting Accuracy - Preparation
Energy: 5
Activation: 2 |
Duration: 36
Recharge: 12 |
Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target. |
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Forked Arrow - Attack
Energy: 10
Activation: 0 |
Recharge: 5 |
Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow. |
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Keen Arrow - Attack
Energy: 5
Activation: 0 |
Recharge: 6 |
Attack. If this attack hits, you strike for +5..20 damage. If you land a critical hit, you deal an additional +5..35 damage. |
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Prepared Shot - Attack [Elite]
Energy: 5
Activation: 0 |
Recharge: 6 |
Attack. If this attack hits, you strike for +10..25 damage. If you are under the effects of a Preparation, you gain 1..9 Energy. |
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Screaming Shot - Attack
Energy: 10
Activation: 0 |
Recharge: 8 |
Attack. If this attack hits, you deal +10..25 damage. If your target is within earshot, that foe begins Bleeding for 5..20 seconds. |
Factions Skills
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Broad Head Arrow - Attack [Elite]
Energy: 15
Activation: 0 |
Duration: 5..20
Recharge: 15 |
Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5..20 seconds, and if target foe is casting a Spell that Spell is interrupted. |
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Focused Shot - Attack
Energy: 5
Activation: 0 |
Recharge: 2 |
Attack. If Focused Shot hits, you strike for +10..25 damage but all of your other attack skills are disabled for 5..3 seconds. |
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Marauder's Shot - Attack
Energy: 10
Activation: 0 |
Recharge: 6 |
Attack. If Marauder's Shot hits, you strike for +10..35 damage and all your non-attack skills are disabled for 5 seconds. |
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Melandru's Shot - Attack [Elite]
Energy: 10
Activation: 0 |
Recharge: 7 |
Attack. If Melandru's Shot hits, you deal +10..35 damage. If it hits an enchanted foe, you gain 15 Energy. |
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Needling Shot - Attack
Energy: 5
Activation: 1 |
Recharge: 4 |
Attack. Needling Shot strikes for only 10..30 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. |
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Seeking Arrows - Preparation
Energy: 15
Activation: 2 |
Duration: 3..14
Recharge: 20 |
Preparation. For 3..14 seconds, your arrows cannot be blocked. Seeking Arrows ends if you fail to hit. |
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Splinter Shot - Attack
Energy: 10
Activation: 0 |
Recharge: 5 |
Attack. If Splinter Shot hits, you deal +3..15 damage. If Splinter Shot is blocked, all foes adjacent to your target take 5..65 damage. |
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Sundering Attack - Attack
Energy: 10
Activation: 0 |
Recharge: 3 |
Attack. If Sundering Attack hits, you strike for +3..18 damage and this attack has 20% armor penetration. |
Prophecies Skills
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Crippling Shot - Attack [Elite]
Energy: 10
Activation: 0 |
Recharge: 1 |
Attack. If Crippling Shot hits, your target becomes Crippled for 1..8 seconds. This attack cannot be blocked. |
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Penetrating Attack - Attack
Energy: 10
Activation: 0 |
Recharge: 3 |
Attack. If Penetrating Attack hits, you strike for +3..18 damage and this attack has 20% armor penetration. |
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Punishing Shot - Attack [Elite]
Energy: 10
Activation: 0.5 |
Recharge: 5 |
Attack. If Punishing Shot hits, you strike for +10..20 damage and your target is interrupted. |
Related Ranger Links:
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