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Ranger: Expertise

Primary Attribute (available to Primary Rangers only). Points in this attribute decrease the Energy cost of your attack skills, preparations, and traps.

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.


Core Skills

Distracting Shot Distracting Shot - Attack
Energy: 5
Activation: 0.5
Recharge: 10
Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1..16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
Escape Escape - Stance [Elite]
Energy: 5
Activation: 0
Duration: 1..8
Recharge: 12
Stance. For 1..8 seconds, you move 33% faster and have a 75%% chance to block attacks.
Lightning Reflexes Lightning Reflexes - Stance
Energy: 10
Activation: 0
Duration: 5..11
Recharge: 30
Stance. For 5..11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33%% faster.
Throw Dirt Throw Dirt - Skill
Energy: 5
Activation: 1
Duration: 3..10
Recharge: 30
Skill. Target touched foe and foes adjacent to your target become Blinded for 3..15 seconds.
Whirling Defense Whirling Defense - Stance
Energy: 10
Activation: 0
Duration: 8..20
Recharge: 60
Stance. For 8..20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..11 damage.

Eye of the North Skills

Expert Focus Expert Focus - Preparation
Energy: 10
Activation: 2
Duration: 24
Recharge: 12
Preparation. For 24 seconds, your bow attacks cost 1..2 less Energy and deal 1..10 extra damage.

Nightfall Skills

Expert's Dexterity Expert's Dexterity - Preparation [Elite]
Energy: 5
Activation: 2
Duration: 24
Recharge: 12
Preparation. For 24 seconds, all your attack Skills cost 150% more Energy and recharge 15..75%% faster.
Infuriating Heat Infuriating Heat - Nature Ritual [Elite]
Energy: 5
Activation: 3
Duration: 30..60
Recharge: 15
Nature Ritual. Create a level 1..10 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30..60 seconds.
Trapper's Speed Trapper's Speed - Stance
Energy: 5
Activation: 0
Duration: 5..30
Recharge: 20
Stance. For 5..30 seconds, your Traps recharge 25% faster and activate 25%% faster. This Stance ends if you successfully hit with an attack.

Factions Skills

Archer's Signet Archer's Signet - Signet [Elite]
Activation: 2 Duration: 30
Recharge: 45
Signet. All your non-attack skills are disabled for 15..5 seconds. For 30 seconds, your next 1..7 bow attacks cost no Energy.
Glass Arrows Glass Arrows - Preparation [Elite]
Energy: 5
Activation: 2
Duration: 10..35
Recharge: 12
Preparation. For 10..35 seconds, your arrows strike for +5..20 damage if they hit and cause Bleeding for 10..20 seconds if they are Blocked.
Trapper's Focus Trapper's Focus - Preparation [Elite]
Energy: 5
Activation: 2
Duration: 5..20
Recharge: 20
Preparation. For 5..20 seconds, your trap skills are not easily interruptible.
Zojun's Haste Zojun's Haste - Stance
Energy: 5
Activation: 0
Duration: 5..11
Recharge: 30
Stance. For 5..11 seconds, you move 33% faster and have a 27..75%% chance to block incoming projectiles. Zojun's Haste ends if you attack.
Zojun's Shot Zojun's Shot - Attack
Energy: 5
Activation: 0
Recharge: 3
Attack. Shoot an arrow that has half the normal range, but strikes for +10..40 damage.

Prophecies Skills

Dodge Dodge - Stance
Energy: 5
Activation: 0
Duration: 5..11
Recharge: 30
Stance. For 5..11 seconds, you move 33% faster and have a 27..75%% chance to block incoming projectiles. Dodge ends if you attack.
Marksman's Wager Marksman's Wager - Preparation [Elite]
Energy: 5
Activation: 2
Duration: 18
Recharge: 24
Preparation. For 18 seconds, you gain 5..10 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.
Oath Shot Oath Shot - Attack [Elite]
Energy: 10
Activation: 0
Recharge: 25
Attack. If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.)
Point Blank Shot Point Blank Shot - Attack
Energy: 5
Activation: 0
Recharge: 3
Attack. Shoot an arrow that has half the normal range, but strikes for +10..40 damage.
Practiced Stance Practiced Stance - Stance [Elite]
Energy: 5
Activation: 0
Duration: 20..35
Recharge: 15
Stance. For 20..35 seconds, your Preparations recharge 50% faster and last 30..150%% longer.

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