Guild Wars




Necromancer: Soul Reaping

Primary Attribute (Available to Primary Necromancers only). Points in this attribute increase the amount of Energy a Necromancer gains from each death on the battlefield, as well as increasing the power of skills tied to Soul Reaping.

Soul Reaping is a passive ability that is always enabled; whenever something dies nearby, whether it's an ally, pet, or foe, Soul Reaping will harvest Energy and reward it to the Necromancer. Each attribute level in Soul Reaping increases the amount of Energy returned to the Necromancer by one point. Spirits return half Energy when they die.

Nightfall Skills

Reaper's Mark Reaper's Mark - Hex Spell [Elite]
Energy: 5
Activation: 1
Duration: 30
Recharge: 15
Hex Spell. For 30 seconds, target foe suffers -1..5 Health degeneration. If that foe dies while Hexed with Reaper's Mark, you gain 5..15 Energy.
Signet of Lost Souls Signet of Lost Souls - Signet
Activation: 0.25 Recharge: 8
Signet. If target foe is below 50% Health, you gain 10..100 Health and 1..10 Energy.
Signet of Sorrow Signet of Sorrow - Signet
Activation: 1 Recharge: 30
Signet. Target foe takes 15..75 damage. If target foe is near a corpse or has a dead pet, this Skill recharges instantly.

Eye of the North Skills

Hexer's Vigor Hexer's Vigor - Enchantment Spell
Energy: 5
Activation: 2
Duration: 10
Recharge: 10
Enchantment Spell. For 10 seconds, you have +1..8 Health regeneration. Hexer's Vigor ends if you cast a non-Hex Spell.
Masochism Masochism - Enchantment Spell
Energy: 5
Activation: 1
Duration: 30
Recharge: 20
Enchantment Spell. For 30 seconds, you gain 1..4 Energy whenever you sacrifice Health.

Factions Skills

Icy Veins Icy Veins - Hex Spell [Elite]
Energy: 10
Activation: 1
Duration: 10..35
Recharge: 5
Hex Spell. Target foe is struck for 10..90 cold damage. For 10..35 seconds, if target foe dies all nearby foes are struck for 20..110 cold damage.
Wail of Doom Wail of Doom - Spell [Elite]
Energy: 15
Activation: 0.25
Duration: 5..20
Recharge: 15
Spell. Sacrifice 10% Health, and target foe is interrupted. If target foe was attacking, all of that foe's attack skills are disabled for 5..20 seconds.

Related Necromancer Links: