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Necromancer: Death Magic

Points in this attribute increase the duration and effectiveness of skills linked to Death Magic (i.e., skills that animate and control undead, and those that cause cold or shadow damage).

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.


Core Skills

Animate Bone Fiend Animate Bone Fiend - Spell
Energy: 25
Activation: 3
Recharge: 5
Spell. Exploit nearest corpse to animate a level 1..17 bone fiend. Bone fiends can attack at range.
Animate Bone Minions Animate Bone Minions - Spell
Energy: 15
Activation: 3
Recharge: 5
Spell. Exploit nearest corpse to animate two level 0..12 bone minions.
Blood of the Master Blood of the Master - Spell
Energy: 5
Activation: 1
Recharge: 2
Spell. Sacrifice 5% maximum Health. All of your undead allies are healed for 30..116 Health. You sacrifice an additional 2%% maximum Health per minion healed in this way.
Dark Aura Dark Aura - Enchantment Spell
Energy: 10
Activation: 1
Duration: 30
Recharge: 10
Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5..50 shadow damage to adjacent foes, and you lose 5..20 Health.
Death Nova Death Nova - Enchantment Spell
Energy: 5
Activation: 2
Duration: 30
Recharge: 0
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26..100 damage and are Poisoned for 15 seconds.
Deathly Swarm Deathly Swarm - Spell
Energy: 10
Activation: 3
Duration: 10
Recharge: 3
Spell. Deathly Swarm flies out slowly and strikes for 30..90 cold damage on up to three targets in the area.
Putrid Explosion Putrid Explosion - Spell
Energy: 10
Activation: 1
Recharge: 5
Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24..120 damage to nearby foes.
Rotting Flesh Rotting Flesh - Spell
Energy: 15
Activation: 3
Recharge: 3
Spell. Target fleshy creature becomes Diseased for 10..25 seconds and slowly loses Health.
Soul Feast Soul Feast - Spell
Energy: 10
Activation: 1
Recharge: 0
Spell. Exploit nearest corpse to gain 50..280 Health.
Tainted Flesh Tainted Flesh - Enchantment Spell [Elite]
Energy: 5
Activation: 1
Duration: 20..44
Recharge: 0
Enchantment Spell. For 20..44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3..15 seconds.
Taste of Death Taste of Death - Spell
Energy: 5
Activation: 0.25
Recharge: 0
Spell. Steal up to 100..400 Health from target animated undead ally.
Vile Touch Vile Touch - Skill
Energy: 10
Activation: 0.75
Recharge: 2
Skill. Touch target foe to deal 20..65 damage.
Well of the Profane Well of the Profane - Well Spell
Energy: 25
Activation: 3
Duration: 8..20
Recharge: 10
Well Spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8..20 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.)

Eye of the North Skills

Putrid Bile Putrid Bile - Hex Spell
Energy: 10
Activation: 1
Duration: 5..20
Recharge: 12
Hex Spell. For 5..20 seconds, target foe suffers -1..3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 25..85 damage.
Withering Aura Withering Aura - Enchantment Spell
Energy: 5
Activation: 1
Duration: 5..20
Recharge: 3
Enchantment Spell. For 5..20 seconds, target ally's attacks cause Weakness for 5..20 seconds.

Nightfall Skills

Animate Shambling Horror Animate Shambling Horror - Spell
Energy: 15
Activation: 3
Recharge: 25
Spell. Exploit nearest corpse to create a level 1..17 shambling horror. When the shambling horror dies, it is replaced by a level 0..15 jagged horror that causes Bleeding with each of its attacks.
Contagion Contagion - Enchantment Spell [Elite]
Energy: 5
Activation: 1
Duration: 60
Recharge: 20
Enchantment Spell. For 60 seconds, whenever you suffer from a new Condition, all nearby foes suffer from that same Condition and you sacrifice 10..5% maximum Health.
Feast for the Dead Feast for the Dead - Spell
Energy: 5
Activation: 0.25
Recharge: 10
Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10..100 Health.
Jagged Bones Jagged Bones - Enchantment Spell [Elite]
Energy: 5
Activation: 1
Duration: 30
Recharge: 15
Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0..15 jagged horror that causes Bleeding with each of its attacks.
Order of Undeath Order of Undeath - Spell [Elite]
Energy: 10
Activation: 1
Duration: 5
Recharge: 5
Spell. Sacrifice 10% of your maximum Health. For 5 seconds, your minions deal +3..16 damage, but you lose 2%% of your maximum Health whenever one of your minions hits with an attack.
Putrid Flesh Putrid Flesh - Spell
Energy: 10
Activation: 0.25
Duration: 5..15
Recharge: 0
Spell. Destroy target animated undead ally. All foes near that creature are Diseased for 5..15 seconds.
Toxic Chill Toxic Chill - Spell [Elite]
Energy: 5
Activation: 1
Duration: 10..25
Recharge: 5
Spell. Target foe is struck for 15..75 cold damage. If that foe is under the effects of a Hex or Enchantment, that foe becomes Poisoned for 10..25 seconds.

Factions Skills

Animate Flesh Golem Animate Flesh Golem - Spell [Elite]
Energy: 10
Activation: 3
Recharge: 30
Spell. Exploit nearest corpse to animate a level 3..25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
Animate Vampiric Horror Animate Vampiric Horror - Spell
Energy: 15
Activation: 3
Duration: permanent
Recharge: 15
Spell. Exploit nearest corpse to animate a level 1..17 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health.
Bitter Chill Bitter Chill - Spell
Energy: 5
Activation: 1
Recharge: 10
Spell. Target foe is struck for 15..60 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly.
Discord Discord - Spell [Elite]
Energy: 5
Activation: 2
Recharge: 2
Spell. If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 30..110 damage.
Fetid Ground Fetid Ground - Spell
Energy: 10
Activation: 0.75
Recharge: 10
Spell. Target foe is struck for 15..65 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5..20 seconds.
Rising Bile Rising Bile - Hex Spell
Energy: 10
Activation: 1
Duration: 20
Recharge: 20
Hex Spell. For 20 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1..6 damage for each second Rising Bile was in effect.
Taste of Pain Taste of Pain - Spell
Energy: 5
Activation: 0.25
Recharge: 10
Spell. If target foe is below 50% Health, you gain 30..150 Health.
Vile Miasma Vile Miasma - Hex Spell
Energy: 10
Activation: 1
Duration: 10
Recharge: 15
Hex Spell. Target foe is struck for 10..65 cold damage. If suffering from a Condition, that foe is hexed with Vile Miasma and suffers -1..4 Health degeneration for 10 seconds.

Prophecies Skills

Animate Bone Horror Animate Bone Horror - Spell
Energy: 10
Activation: 3
Recharge: 5
Spell. Exploit nearest corpse to animate a level 1..17 bone horror.
Aura of the Lich Aura of the Lich - Enchantment Spell [Elite]
Energy: 10
Activation: 2
Duration: 15..45
Recharge: 20
Enchantment Spell. For 15..45 seconds, your maximum Health is reduced by half, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 50..240 Health.
Consume Corpse Consume Corpse - Spell
Energy: 10
Activation: 1
Recharge: 0
Spell. Exploit a random target. You teleport to that corpse's location and gain 25..100 Health and 5..20 Energy.
Deathly Chill Deathly Chill - Spell
Energy: 10
Activation: 1
Recharge: 5
Spell. Target foe is struck for 5..50 cold damage. If that foe's Health is above 50%, you deal an additional 5..50 shadow damage.
Infuse Condition Infuse Condition - Enchantment Spell
Energy: 5
Activation: 1
Duration: 15..60
Recharge: 20
Enchantment Spell. For the next 15..60 seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead.
Malign Intervention Malign Intervention - Hex Spell
Energy: 10
Activation: 1
Duration: 5..20
Recharge: 5
Hex Spell. For 5..20 seconds, target foe receives 20% less benefit from healing. If target foe dies while Hexed with Malign Intervention, a level 1..17 masterless bone horror is summoned.
Necrotic Traversal Necrotic Traversal - Spell
Energy: 5
Activation: 0.75
Recharge: 0
Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5..20 seconds.
Verata's Aura Verata's Aura - Enchantment Spell
Energy: 15
Activation: 0.75
Duration: 120..300
Recharge: 30
Enchantment Spell. Sacrifice 33% maximum Health. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120..300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you.(50%% failure chance with Death Magic 4 or less.)
Verata's Gaze Verata's Gaze - Spell
Energy: 5
Activation: 1
Recharge: 5
Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)
Verata's Sacrifice Verata's Sacrifice - Spell
Energy: 10
Activation: 2
Duration: 5..10
Recharge: 60
Spell. Sacrifice 15% maximum Health. For 5..10 seconds, your undead allies gain +10 Health regeneration. All Conditions are removed from those allies and transferred to you. If this Spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges.
Virulence Virulence - Spell [Elite]
Energy: 5
Activation: 1
Recharge: 15
Spell. If target foe was already suffering from a Condition, that foe suffers from Disease, Poison, and Weakness for 3..15 seconds.
Well of Suffering Well of Suffering - Well Spell
Energy: 10
Activation: 1
Duration: 10..30
Recharge: 10
Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10..30 seconds, foes in that area suffer -1..6 Health degeneration.

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