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Necromancer: Curses

Points in this attribute increase the duration and effectiveness of many Necromancer skills, especially those that reduce the target's effectiveness in battle.

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.


Core Skills

Barbs Barbs - Hex Spell
Energy: 10
Activation: 2
Duration: 30
Recharge: 5
Hex Spell. For 30 seconds, target foe takes 1..15 more damage when hit by physical damage.
Chilblains Chilblains - Spell
Energy: 25
Activation: 0.75
Recharge: 8
Spell. You become Poisoned for 10 seconds. Foes in the area are struck for 10..44 cold damage and lose 1..2 Enchantments.
Defile Flesh Defile Flesh - Hex Spell
Energy: 10
Activation: 1
Duration: 5..35
Recharge: 10
Hex Spell. Sacrifice 10% maximum Health. For 5..35 seconds, target foe gains only two-thirds Health from healing.
Enfeebling Blood Enfeebling Blood - Spell
Energy: 10
Activation: 2
Recharge: 5
Spell. Sacrifice 10% maximum Health. Target foe and all nearby foes suffer from Weakness for 5..20 seconds.
Faintheartedness Faintheartedness - Hex Spell
Energy: 10
Activation: 1
Duration: 3..24
Recharge: 8
Hex Spell. For the next 3..24 seconds, target foe attacks 50% slower, and that foe suffers -1..3 Health degeneration.
Lingering Curse Lingering Curse - Hex Spell [Elite]
Energy: 25
Activation: 2
Duration: 8..20
Recharge: 10
Hex Spell. Sacrifice 10% maximum Health. Target foe loses all Enchantments. For 8..20 seconds, target foe gains only half Health from healing.
Mark of Pain Mark of Pain - Hex Spell
Energy: 10
Activation: 1
Duration: 30
Recharge: 20
Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..40 shadow damage to adjacent foes.
Parasitic Bond Parasitic Bond - Hex Spell
Energy: 5
Activation: 1
Duration: 20
Recharge: 2
Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30..120 when Parasitic Bond ends.
Plague Signet Plague Signet - Signet [Elite]
Activation: 1 Recharge: 4
Signet. Transfer all negative Conditions and their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.)
Plague Touch Plague Touch - Skill
Energy: 5
Activation: 0.75
Recharge: 0
Skill. Transfer 1..2 negative Conditions and its[pl:"their"] remaining durations from yourself to target touched foe.
Rend Enchantments Rend Enchantments - Spell
Energy: 5
Activation: 1
Recharge: 30
Spell. Remove 5..9 Enchantments from target foe. For each Monk Enchantment removed, you take 55..25 damage.
Rigor Mortis Rigor Mortis - Hex Spell
Energy: 10
Activation: 2
Duration: 8..20
Recharge: 30
Hex Spell. For 8..20 seconds, target foe cannot block.
Suffering Suffering - Hex Spell
Energy: 15
Activation: 1
Duration: 6..30
Recharge: 5
Hex Spell. For 6..30 seconds, target foe and all nearby foes suffer -2 Health degeneration.
Weaken Armor Weaken Armor - Hex Spell
Energy: 10
Activation: 3
Duration: 10..40
Recharge: 20
Hex Spell. For 10..40 seconds, target foe has an armor penalty of -20 against physical damage.

Eye of the North Skills

Atrophy Atrophy - Hex Spell
Energy: 10
Activation: 1
Duration: 3..7
Recharge: 20
Hex Spell. For 3..7 seconds, target foe's primary attribute is reduced to 0.
Cacophony Cacophony - Hex Spell
Energy: 10
Activation: 2
Duration: 10
Recharge: 15
Hex Spell. For 10 seconds, whenever target foe uses a Shout or Chant, that foe takes 30..105 damage.
Defile Defenses Defile Defenses - Hex Spell
Energy: 5
Activation: 1
Duration: 5..20
Recharge: 5
Hex Spell. For 5..20 seconds, the next time target foe blocks, that foe takes 30..120 damage.
Well of Ruin Well of Ruin - Well Spell
Energy: 10
Activation: 1
Duration: 5..30
Recharge: 20
Well Spell. Exploit nearest corpse to create a Well of Ruin at its location. For 5..30 seconds, whenever a foe in the well takes physical damage, that foe has Cracked Armor for 5..20 seconds.

Nightfall Skills

Corrupt Enchantment Corrupt Enchantment - Hex Spell [Elite]
Energy: 5
Activation: 0.75
Duration: 10
Recharge: 10
Hex Spell. Remove one Enchantment from target foe. If an Enchantment is removed in this way, that foe suffers from -1..8 Health degeneration for 10 seconds.
Depravity Depravity - Hex Spell [Elite]
Energy: 10
Activation: 2
Duration: 5..20
Recharge: 15
Hex Spell. For 5..20 seconds, whenever target foe casts a Spell, that foe and one nearby foe lose 1..5 Energy.
Envenom Enchantments Envenom Enchantments - Spell
Energy: 5
Activation: 1
Recharge: 20
Spell. Target foe loses one Enchantment. For every remaining Enchantment, target foe is poisoned for 3..10 seconds.
Meekness Meekness - Hex Spell
Energy: 15
Activation: 2
Duration: 5..30
Recharge: 15
Hex Spell. Sacrifice 17% Health. For 5..30 seconds, target foe and all foes in the area attack 50%% slower.
Pain of Disenchantment Pain of Disenchantment - Hex Spell [Elite]
Energy: 10
Activation: 2
Duration: 30
Recharge: 12
Hex Spell. For 30 seconds, whenever target foe loses an Enchantment, that foe takes 15..60 damage.
Poisoned Heart Poisoned Heart - Enchantment Spell
Energy: 5
Activation: 0.25
Duration: 10
Recharge: 12
Enchantment Spell. All adjacent foes are Poisoned for 5..15 seconds. For 10 seconds, you suffer -5..2 Health degeneration
Rip Enchantment Rip Enchantment - Spell
Energy: 5
Activation: 1
Recharge: 10
Spell. You lose 30..10% Health. Remove one Enchantment from target foe.
Signet of Suffering Signet of Suffering - Signet [Elite]
Activation: 2 Recharge: 20
Signet. For each Hex on target foe, that foe takes 5..35 damage (maximum 140 damage).
Ulcerous Lungs Ulcerous Lungs - Hex Spell
Energy: 15
Activation: 2
Duration: 10..25
Recharge: 10
Hex Spell. For 10..25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a Shout or Chant, they Bleed for 3..15 seconds
Vocal Minority Vocal Minority - Hex Spell
Energy: 10
Activation: 1
Duration: 5..20
Recharge: 20
Hex Spell. For 5..20 seconds, target foe and all nearby foes cannot use Shouts or Chants.
Well of Darkness Well of Darkness - Well Spell
Energy: 10
Activation: 1
Duration: 5..50
Recharge: 20
Well Spell. Exploit target corpse to create a Well of Darkness for 5..50 seconds. Hexed foes within the Well of Darkness miss 50% of the time.
Well of Silence Well of Silence - Well Spell
Energy: 10
Activation: 1
Duration: 10..30
Recharge: 20
Well Spell. Exploit target corpse to create a Well of Silence for 10..30 seconds. Foes within the well cannot use Shouts or Chants and suffer -1..4 Health degeneration.

Factions Skills

Defile Enchantments Defile Enchantments - Spell
Energy: 10
Activation: 2
Recharge: 15
Spell. Target foe and all nearby foes take 6..60 shadow damage and 4..20 shadow damage for each Enchantment on them.
Enfeebling Touch Enfeebling Touch - Skill
Energy: 5
Activation: 0.75
Duration: 5..20
Recharge: 5
Skill. Target touched foe loses 5..50 Health and suffers from Weakness for 5..20 seconds.
Order of Apostasy Order of Apostasy - Enchantment Spell [Elite]
Energy: 25
Activation: 2
Duration: 5
Recharge: 0
Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one Enchantment. For each Monk Enchantment removed, you lose 25..15% maximum Health.
Reckless Haste Reckless Haste - Hex Spell
Energy: 15
Activation: 1
Duration: 6..12
Recharge: 12
Hex Spell. For 6..12 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50%% chance to miss with attacks.
Shivers of Dread Shivers of Dread - Hex Spell
Energy: 10
Activation: 2
Duration: 10..40
Recharge: 15
Hex Spell. For 10..40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10..5 Energy or Shivers of Dread ends.
Soul Bind Soul Bind - Hex Spell [Elite]
Energy: 10
Activation: 2
Duration: 5..20
Recharge: 5
Hex Spell. For 5..20 seconds, target foe attacks 30% slower than normal. If that foe becomes the target of a Hex while attacking, that foe is knocked down.
Weaken Knees Weaken Knees - Hex Spell [Elite]
Energy: 5
Activation: 1
Duration: 3..38
Recharge: 5
Hex Spell. For 3..38 seconds, if target foe is struck while moving that foe is knocked down and Weaken Knees ends.
Well of Weariness Well of Weariness - Well Spell
Energy: 5
Activation: 1
Duration: 10..55
Recharge: 5
Well Spell. Exploit target corpse to create a Well of Weariness for 10..55 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration.

Prophecies Skills

Desecrate Enchantments Desecrate Enchantments - Spell
Energy: 10
Activation: 2
Recharge: 15
Spell. Target foe and all nearby foes take 6..60 shadow damage and 4..20 shadow damage for each Enchantment on them.
Enfeeble Enfeeble - Spell
Energy: 5
Activation: 1
Recharge: 5
Spell. Target suffers from Weakness for 5..20 seconds.
Feast of Corruption Feast of Corruption - Spell [Elite]
Energy: 15
Activation: 2
Recharge: 20
Spell. Target foe and all adjacent foes are struck for 16..80 shadow damage. You steal up to 8..40 Health from each struck foe who is suffering from a Hex.
Insidious Parasite Insidious Parasite - Hex Spell
Energy: 15
Activation: 1
Duration: 5..15
Recharge: 12
Hex Spell. For 5..15 seconds, whenever target foe hits with an attack, you steal up to 15..45 Health from that foe.
Malaise Malaise - Hex Spell
Energy: 5
Activation: 2
Duration: 5..35
Recharge: 2
Hex Spell. For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5..50 damage and Malaise ends.
Plague Sending Plague Sending - Spell
Energy: 10
Activation: 1
Recharge: 5
Spell. Sacrifice 10% maximum Health. Transfer 1..3 negative Conditions and its[pl:"their"] remaining durations from yourself to target foe and all adjacent foes.
Price of Failure Price of Failure - Hex Spell
Energy: 15
Activation: 2
Duration: 30
Recharge: 20
Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1..46 damage whenever that foe fails to hit in combat.
Shadow of Fear Shadow of Fear - Hex Spell
Energy: 10
Activation: 2
Duration: 5..30
Recharge: 5
Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5..30 seconds.
Soul Barbs Soul Barbs - Hex Spell
Energy: 10
Activation: 2
Duration: 30
Recharge: 20
Hex Spell. For 30 seconds, target foe takes 15..30 damage when an Enchantment or Hex is cast on that target.
Spinal Shivers Spinal Shivers - Hex Spell
Energy: 10
Activation: 2
Duration: 10..40
Recharge: 15
Hex Spell. For 10..40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10..5 Energy or Spinal Shivers ends.
Spiteful Spirit Spiteful Spirit - Hex Spell [Elite]
Energy: 15
Activation: 2
Duration: 8..20
Recharge: 10
Hex Spell. For 8..20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5..35 shadow damage to that foe and all adjacent allies of that foe.
Wither Wither - Hex Spell [Elite]
Energy: 10
Activation: 2
Duration: 5..35
Recharge: 10
Hex Spell. For 5..35 seconds, target foe suffers -2..4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15..75 damage and Wither ends.

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