|
Necromancer: Blood Magic
Points in this attribute increase the duration and effectiveness of skills linked to Blood Magic (i.e., skills that require a sacrifice on the part of the caster).
All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.
Core Skills
 |
Barbed Signet - Signet
| Activation: 2 |
Recharge: 20 |
Signet. Sacrifice 8% maximum Health. You steal up to 18..60 Health from target foe. |
 |
Blood is Power - Enchantment Spell [Elite]
Energy: 5
Activation: 0.25 |
Duration: 10
Recharge: 0 |
Enchantment Spell. Sacrifice 33% maximum Health. For 10 seconds, target other ally gains +3..6 Energy regeneration. |
 |
Dark Bond - Enchantment Spell
Energy: 5
Activation: 2 |
Duration: 30..60
Recharge: 20 |
Enchantment Spell. For the next 30..60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you. |
 |
Dark Pact - Spell
Energy: 5
Activation: 1 |
Recharge: 2 |
Spell. Sacrifice 10% Health and deal 10..48 shadow damage to target foe. |
 |
Demonic Flesh - Enchantment Spell
Energy: 5
Activation: 1 |
Duration: 30..60
Recharge: 60 |
Enchantment Spell. Sacrifice 20% maximum Health. For 30..60 seconds, your maximum Health is increased by 80..200. |
 |
Life Siphon - Hex Spell
Energy: 10
Activation: 2 |
Duration: 12..24
Recharge: 2 |
Hex Spell. For 12..24 seconds, target suffers -1..3 Health degeneration, and you gain +1..3 Health regeneration. |
 |
Order of Pain - Enchantment Spell
Energy: 10
Activation: 2 |
Duration: 5
Recharge: 0 |
Enchantment Spell. Sacrifice 17% Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3..16 damage. |
 |
Signet of Agony - Signet
| Activation: 0.75 |
Recharge: 15 |
Signet. Sacrifice 10% maximum Health and suffer from Bleeding for 25 seconds. All nearby foes take 10..44 damage. |
 |
Strip Enchantment - Spell
Energy: 10
Activation: 1 |
Recharge: 20 |
Spell. Remove one Enchantment from target foe. If an Enchantment is removed, you gain 30..120 Health. |
 |
Unholy Feast - Spell
Energy: 15
Activation: 0.75 |
Recharge: 12 |
Spell. Steal up to 10..65 Health from up to 1..4 foes in the area. |
 |
Vampiric Gaze - Spell
Energy: 10
Activation: 1 |
Recharge: 5 |
Spell. Steal up to 18..60 Health from target foe. |
 |
Well of Blood - Well Spell
Energy: 10
Activation: 1 |
Duration: 8..20
Recharge: 2 |
Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 8..20 seconds, allies in that area receive +1..6 Health regeneration. |
Eye of the North Skills
 |
Angorodon's Gaze - Spell
Energy: 15
Activation: 1 |
Recharge: 5 |
Spell. Steal 15..75 Health from target foe. If you are suffering from a Condition, you gain 15 Energy. |
 |
Foul Feast - Spell
Energy: 5
Activation: 1 |
Recharge: 10 |
Spell. Steal 5..30 Health from target foe for each Condition you are suffering from (maximum 80). |
Nightfall Skills
 |
Blood of the Aggressor - Spell
Energy: 5
Activation: 1 |
Recharge: 3 |
Spell. Sacrifice 5% Health. If target foe is attacking, you steal up to 5..50 Health. Otherwise, that foe takes 5..50 damage. |
 |
Mark of Fury - Hex Spell
Energy: 5
Activation: 1 |
Duration: 5..35
Recharge: 10 |
Hex Spell. For 5..35 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strike of adrenaline. |
 |
Ravenous Gaze - Spell [Elite]
Energy: 10
Activation: 1 |
Recharge: 5 |
Spell. Steal 15..30 Health from target foe. If your Health is still below 50%, steal up to an additional 15..90 Health. |
Factions Skills
 |
Blood Bond - Enchantment Spell
Energy: 5
Activation: 1 |
Duration: 5..20
Recharge: 2 |
Enchantment Spell. For 5..20 seconds, target other ally gains +1..6 Health regeneration and you suffer -3 Health degeneration. |
 |
Blood Drinker - Spell
Energy: 5
Activation: 2 |
Duration: 10
Recharge: 8 |
Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20..65 Health from target foe. |
 |
Cultist's Fervor - Enchantment Spell [Elite]
Energy: 5
Activation: 1 |
Duration: 5..20
Recharge: 30 |
Enchantment Spell. For 5..20 seconds, your Spells cost -7 Energy to cast but you sacrifice 30..15% maximum Health each time you cast a Spell. |
 |
Jaundiced Gaze - Spell
Energy: 10
Activation: 1 |
Recharge: 2 |
Spell. Sacrifice 10% maximum Health. If target foe has more Health than you, you steal up to 18..60 Health. Otherwise, you deal 18..60 damage. |
 |
Lifebane Strike - Spell
Energy: 10
Activation: 2 |
Recharge: 8 |
Spell. Target foe takes 12..48 shadow damage. If that foe's Health is above 50%, you steal up to 12..48 Health. |
 |
Oppressive Gaze - Spell
Energy: 15
Activation: 2 |
Recharge: 7 |
Spell. Target foe and adjacent foes take 5..50 damage. Steal up to 15..45 Health from any who were suffering from Weakness. |
 |
Spoil Victor - Hex Spell [Elite]
Energy: 10
Activation: 1 |
Duration: 5..20
Recharge: 10 |
Hex Spell. For 5..20 seconds, whenever target foe attacks or casts a Spell on a creature with less Health that foe loses 25..100 Health. |
 |
Vampiric Bite - Skill
Energy: 15
Activation: 0.75 |
Recharge: 2 |
Skill. Touch target foe to steal up to 29..74 Health. |
 |
Vampiric Spirit - Enchantment Spell [Elite]
Energy: 5
Activation: 1 |
Duration: 5..20
Recharge: 5 |
Enchantment Spell. For 5..20 seconds, your Spells cost 3 more Energy, but whenever you cast a Spell you steal up to 5..50 Health from one nearby foe. |
 |
Vampiric Swarm - Spell
Energy: 15
Activation: 3 |
Duration: 15..60
Recharge: 10 |
Spell. Vampiric Swarm flies out slowly and steals up to 15..60 Health from up to three foes in the area. |
 |
Wallow's Bite - Skill
Energy: 5
Activation: 0.75 |
Recharge: 3 |
Skill. Sacrifice 10% maximum Health. Target touched foe takes 20..58 damage. |
Prophecies Skills
 |
Awaken the Blood - Enchantment Spell
Energy: 10
Activation: 1 |
Duration: 20..44
Recharge: 45 |
Enchantment Spell. For 20..44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. |
 |
Blood Renewal - Enchantment Spell
Energy: 5
Activation: 1 |
Duration: 10
Recharge: 10 |
Enchantment Spell. Sacrifice 25% maximum Health. For 10 seconds, you gain +3..6 Health regeneration. When Blood Renewal ends, you gain 40..190 Health. |
 |
Blood Ritual - Enchantment Spell
Energy: 10
Activation: 2 |
Duration: 8..14
Recharge: 2 |
Enchantment Spell. Sacrifice 17% maximum Health. For 8..14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. |
 |
Dark Fury - Enchantment Spell
Energy: 10
Activation: 0.75 |
Duration: 5
Recharge: 5 |
Enchantment Spell. Sacrifice 17% maximum Health. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50%% failure chance with Blood Magic of 4 or less.) |
 |
Life Transfer - Hex Spell [Elite]
Energy: 5
Activation: 1 |
Duration: 6..12
Recharge: 30 |
Hex Spell. For 6..12 seconds, target foe suffers -3..8 Health degeneration, which you gain as Health regeneration. |
 |
Mark of Subversion - Hex Spell
Energy: 10
Activation: 2 |
Duration: 6
Recharge: 30 |
Hex Spell. For 6 seconds, the next time target foe casts a Spell that targets an ally of that foe, the Spell fails and you steal up to 10..92 Health from that foe. |
 |
Offering of Blood - Spell [Elite]
Energy: 5
Activation: 0.25 |
Recharge: 15 |
Spell. Sacrifice 20% maximum Health. You gain 8..20 Energy. |
 |
Order of the Vampire - Enchantment Spell [Elite]
Energy: 5
Activation: 2 |
Duration: 5
Recharge: 5 |
Enchantment Spell. Sacrifice 17% maximum Health. For 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 3..16 Health. |
 |
Shadow Strike - Spell
Energy: 10
Activation: 2 |
Recharge: 8 |
Spell. Target foe takes 12..48 shadow damage. If that foe's Health is above 50%, you steal up to 12..48 Health. |
 |
Soul Leech - Hex Spell [Elite]
Energy: 10
Activation: 2 |
Duration: 10
Recharge: 15 |
Hex Spell. For 10 seconds, whenever target foe casts a Spell, you steal up to 16..80 Health from that foe. |
 |
Touch of Agony - Skill
Energy: 5
Activation: 0.75 |
Recharge: 3 |
Skill. Sacrifice 10% maximum Health. Target touched foe takes 20..58 shadow damage. |
 |
Vampiric Touch - Skill
Energy: 15
Activation: 0.75 |
Recharge: 2 |
Skill. Touch target foe to steal up to 29..74 Health. |
 |
Well of Power - Well Spell [Elite]
Energy: 5
Activation: 1 |
Duration: 8..20
Recharge: 15 |
Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8..20 seconds, allies within the area of Well of Power gain +1..6 Health regeneration and +2 Energy regeneration. |
Related Necromancer Links:
|
 |