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Necromancer: Blood Magic

Points in this attribute increase the duration and effectiveness of skills linked to Blood Magic (i.e., skills that require a sacrifice on the part of the caster).

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.


Core Skills

Barbed Signet Barbed Signet - Signet
Activation: 2 Recharge: 20
Signet. Sacrifice 8% maximum Health. You steal up to 18..60 Health from target foe.
Blood is Power Blood is Power - Enchantment Spell [Elite]
Energy: 5
Activation: 0.25
Duration: 10
Recharge: 0
Enchantment Spell. Sacrifice 33% maximum Health. For 10 seconds, target other ally gains +3..6 Energy regeneration.
Dark Bond Dark Bond - Enchantment Spell
Energy: 5
Activation: 2
Duration: 30..60
Recharge: 20
Enchantment Spell. For the next 30..60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
Dark Pact Dark Pact - Spell
Energy: 5
Activation: 1
Recharge: 2
Spell. Sacrifice 10% Health and deal 10..48 shadow damage to target foe.
Demonic Flesh Demonic Flesh - Enchantment Spell
Energy: 5
Activation: 1
Duration: 30..60
Recharge: 60
Enchantment Spell. Sacrifice 20% maximum Health. For 30..60 seconds, your maximum Health is increased by 80..200.
Life Siphon Life Siphon - Hex Spell
Energy: 10
Activation: 2
Duration: 12..24
Recharge: 2
Hex Spell. For 12..24 seconds, target suffers -1..3 Health degeneration, and you gain +1..3 Health regeneration.
Order of Pain Order of Pain - Enchantment Spell
Energy: 10
Activation: 2
Duration: 5
Recharge: 0
Enchantment Spell. Sacrifice 17% Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3..16 damage.
Signet of Agony Signet of Agony - Signet
Activation: 0.75 Recharge: 15
Signet. Sacrifice 10% maximum Health and suffer from Bleeding for 25 seconds. All nearby foes take 10..44 damage.
Strip Enchantment Strip Enchantment - Spell
Energy: 10
Activation: 1
Recharge: 20
Spell. Remove one Enchantment from target foe. If an Enchantment is removed, you gain 30..120 Health.
Unholy Feast Unholy Feast - Spell
Energy: 15
Activation: 0.75
Recharge: 12
Spell. Steal up to 10..65 Health from up to 1..4 foes in the area.
Vampiric Gaze Vampiric Gaze - Spell
Energy: 10
Activation: 1
Recharge: 5
Spell. Steal up to 18..60 Health from target foe.
Well of Blood Well of Blood - Well Spell
Energy: 10
Activation: 1
Duration: 8..20
Recharge: 2
Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 8..20 seconds, allies in that area receive +1..6 Health regeneration.

Eye of the North Skills

Angorodon's Gaze Angorodon's Gaze - Spell
Energy: 15
Activation: 1
Recharge: 5
Spell. Steal 15..75 Health from target foe. If you are suffering from a Condition, you gain 15 Energy.
Foul Feast Foul Feast - Spell
Energy: 5
Activation: 1
Recharge: 10
Spell. Steal 5..30 Health from target foe for each Condition you are suffering from (maximum 80).

Nightfall Skills

Blood of the Aggressor Blood of the Aggressor - Spell
Energy: 5
Activation: 1
Recharge: 3
Spell. Sacrifice 5% Health. If target foe is attacking, you steal up to 5..50 Health. Otherwise, that foe takes 5..50 damage.
Mark of Fury Mark of Fury - Hex Spell
Energy: 5
Activation: 1
Duration: 5..35
Recharge: 10
Hex Spell. For 5..35 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strike of adrenaline.
Ravenous Gaze Ravenous Gaze - Spell [Elite]
Energy: 10
Activation: 1
Recharge: 5
Spell. Steal 15..30 Health from target foe. If your Health is still below 50%, steal up to an additional 15..90 Health.

Factions Skills

Blood Bond Blood Bond - Enchantment Spell
Energy: 5
Activation: 1
Duration: 5..20
Recharge: 2
Enchantment Spell. For 5..20 seconds, target other ally gains +1..6 Health regeneration and you suffer -3 Health degeneration.
Blood Drinker Blood Drinker - Spell
Energy: 5
Activation: 2
Duration: 10
Recharge: 8
Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20..65 Health from target foe.
Cultist's Fervor Cultist's Fervor - Enchantment Spell [Elite]
Energy: 5
Activation: 1
Duration: 5..20
Recharge: 30
Enchantment Spell. For 5..20 seconds, your Spells cost -7 Energy to cast but you sacrifice 30..15% maximum Health each time you cast a Spell.
Jaundiced Gaze Jaundiced Gaze - Spell
Energy: 10
Activation: 1
Recharge: 2
Spell. Sacrifice 10% maximum Health. If target foe has more Health than you, you steal up to 18..60 Health. Otherwise, you deal 18..60 damage.
Lifebane Strike Lifebane Strike - Spell
Energy: 10
Activation: 2
Recharge: 8
Spell. Target foe takes 12..48 shadow damage. If that foe's Health is above 50%, you steal up to 12..48 Health.
Oppressive Gaze Oppressive Gaze - Spell
Energy: 15
Activation: 2
Recharge: 7
Spell. Target foe and adjacent foes take 5..50 damage. Steal up to 15..45 Health from any who were suffering from Weakness.
Spoil Victor Spoil Victor - Hex Spell [Elite]
Energy: 10
Activation: 1
Duration: 5..20
Recharge: 10
Hex Spell. For 5..20 seconds, whenever target foe attacks or casts a Spell on a creature with less Health that foe loses 25..100 Health.
Vampiric Bite Vampiric Bite - Skill
Energy: 15
Activation: 0.75
Recharge: 2
Skill. Touch target foe to steal up to 29..74 Health.
Vampiric Spirit Vampiric Spirit - Enchantment Spell [Elite]
Energy: 5
Activation: 1
Duration: 5..20
Recharge: 5
Enchantment Spell. For 5..20 seconds, your Spells cost 3 more Energy, but whenever you cast a Spell you steal up to 5..50 Health from one nearby foe.
Vampiric Swarm Vampiric Swarm - Spell
Energy: 15
Activation: 3
Duration: 15..60
Recharge: 10
Spell. Vampiric Swarm flies out slowly and steals up to 15..60 Health from up to three foes in the area.
Wallow's Bite Wallow's Bite - Skill
Energy: 5
Activation: 0.75
Recharge: 3
Skill. Sacrifice 10% maximum Health. Target touched foe takes 20..58 damage.

Prophecies Skills

Awaken the Blood Awaken the Blood - Enchantment Spell
Energy: 10
Activation: 1
Duration: 20..44
Recharge: 45
Enchantment Spell. For 20..44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
Blood Renewal Blood Renewal - Enchantment Spell
Energy: 5
Activation: 1
Duration: 10
Recharge: 10
Enchantment Spell. Sacrifice 25% maximum Health. For 10 seconds, you gain +3..6 Health regeneration. When Blood Renewal ends, you gain 40..190 Health.
Blood Ritual Blood Ritual - Enchantment Spell
Energy: 10
Activation: 2
Duration: 8..14
Recharge: 2
Enchantment Spell. Sacrifice 17% maximum Health. For 8..14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
Dark Fury Dark Fury - Enchantment Spell
Energy: 10
Activation: 0.75
Duration: 5
Recharge: 5
Enchantment Spell. Sacrifice 17% maximum Health. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50%% failure chance with Blood Magic of 4 or less.)
Life Transfer Life Transfer - Hex Spell [Elite]
Energy: 5
Activation: 1
Duration: 6..12
Recharge: 30
Hex Spell. For 6..12 seconds, target foe suffers -3..8 Health degeneration, which you gain as Health regeneration.
Mark of Subversion Mark of Subversion - Hex Spell
Energy: 10
Activation: 2
Duration: 6
Recharge: 30
Hex Spell. For 6 seconds, the next time target foe casts a Spell that targets an ally of that foe, the Spell fails and you steal up to 10..92 Health from that foe.
Offering of Blood Offering of Blood - Spell [Elite]
Energy: 5
Activation: 0.25
Recharge: 15
Spell. Sacrifice 20% maximum Health. You gain 8..20 Energy.
Order of the Vampire Order of the Vampire - Enchantment Spell [Elite]
Energy: 5
Activation: 2
Duration: 5
Recharge: 5
Enchantment Spell. Sacrifice 17% maximum Health. For 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 3..16 Health.
Shadow Strike Shadow Strike - Spell
Energy: 10
Activation: 2
Recharge: 8
Spell. Target foe takes 12..48 shadow damage. If that foe's Health is above 50%, you steal up to 12..48 Health.
Soul Leech Soul Leech - Hex Spell [Elite]
Energy: 10
Activation: 2
Duration: 10
Recharge: 15
Hex Spell. For 10 seconds, whenever target foe casts a Spell, you steal up to 16..80 Health from that foe.
Touch of Agony Touch of Agony - Skill
Energy: 5
Activation: 0.75
Recharge: 3
Skill. Sacrifice 10% maximum Health. Target touched foe takes 20..58 shadow damage.
Vampiric Touch Vampiric Touch - Skill
Energy: 15
Activation: 0.75
Recharge: 2
Skill. Touch target foe to steal up to 29..74 Health.
Well of Power Well of Power - Well Spell [Elite]
Energy: 5
Activation: 1
Duration: 8..20
Recharge: 15
Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8..20 seconds, allies within the area of Well of Power gain +1..6 Health regeneration and +2 Energy regeneration.

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