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Monk: No Attribute
Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.
Core Skills
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Holy Veil - Enchantment Spell
Energy: 5
Activation: 1 |
Duration: upkeep
Recharge: 12 |
Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. |
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Martyr - Spell [Elite]
Energy: 5
Activation: 1 |
Recharge: 10 |
Spell. Transfer all Conditions and their remaining durations from your allies to you. |
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Purge Conditions - Spell
Energy: 5
Activation: 0.25 |
Recharge: 20 |
Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target ally. |
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Purge Signet - Signet
| Activation: 2 |
Recharge: 20 |
Signet. Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed. |
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Remove Hex - Spell
Energy: 5
Activation: 1 |
Recharge: 8 |
Spell. Remove a Hex from target ally. |
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Resurrect - Spell
Energy: 10
Activation: 5 |
Recharge: 8 |
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy. |
Nightfall Skills
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Signet of Removal - Signet [Elite]
| Activation: 1 |
Recharge: 5 |
Signet. If target ally is under the effects of an Enchantment, that ally loses one Hex and one Condition. |
Factions Skills
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Empathic Removal - Spell [Elite]
Energy: 5
Activation: 1 |
Recharge: 7 |
Spell. You and target other ally lose 1 Condition and 1 Hex. |
Prophecies Skills
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Essence Bond - Enchantment Spell
Energy: 10
Activation: 2 |
Duration: upkeep
Recharge: 0 |
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. |
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Light of Dwayna - Spell
Energy: 25
Activation: 4 |
Recharge: 20 |
Spell. Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy. |
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Succor - Enchantment Spell
Energy: 5
Activation: 1 |
Duration: upkeep
Recharge: 10 |
Enchantment Spell. While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell. |
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Vengeance - Enchantment Spell
Energy: 10
Activation: 4 |
Duration: 30
Recharge: 60 |
Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 15% more damage. When this Enchantment ends, target party member dies. Deaths while under the effects of this Enchantment do not incur a death penalty. |
Related Monk Links:
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