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Monk: Divine Favor

Primary Attribute (available to Primary Monks only). Points in this attribute provide a healing bonus to all spells that target allies, and increase the duration and effectiveness of skills linked to Divine Favor, and each rank heals the caster for 3 Health point for each Monk spell cast.

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.


Core Skills

Blessed Signet Blessed Signet - Signet
Activation: 2 Recharge: 10
Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 3..24).
Divine Boon Divine Boon - Enchantment Spell
Energy: 5
Activation: 0.25
Duration: upkeep
Recharge: 10
Enchantment Spell. While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 15..60 Health, and you lose 2 Energy.
Divine Intervention Divine Intervention - Enchantment Spell
Energy: 5
Activation: 0.25
Duration: 10
Recharge: 30
Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26..240 Health.
Signet of Devotion Signet of Devotion - Signet
Activation: 2 Recharge: 5
Signet. Heal target ally for 14..100 Health.
Spell Breaker Spell Breaker - Enchantment Spell [Elite]
Energy: 15
Activation: 1
Duration: 5..17
Recharge: 45
Enchantment Spell. For 5..17 seconds, enemy Spells targeted against target ally fail.

Eye of the North Skills

Smiter's Boon Smiter's Boon - Enchantment Spell
Energy: 5
Activation: 0.25
Duration: 30
Recharge: 10
Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus.

Nightfall Skills

Healer's Boon Healer's Boon - Enchantment Spell [Elite]
Energy: 5
Activation: 0.25
Duration: upkeep
Recharge: 10
Enchantment Spell. While you maintain this Enchantment, your next 10..30 Healing Prayers Spells cast 50% faster and heal for 50%% more Health.
Holy Haste Holy Haste - Enchantment Spell
Energy: 10
Activation: 1
Duration: 1..60
Recharge: 10
Enchantment Spell. For 1..60 seconds, your Healing Prayers Spells cast 50% faster. This Enchantment ends if you cast another Enchantment.
Scribe's Insight Scribe's Insight - Enchantment Spell [Elite]
Energy: 5
Activation: 0.25
Duration: 10..35
Recharge: 20
Enchantment Spell. For 10..35 seconds, you gain 3 Energy whenever you use a Signet.
Watchful Healing Watchful Healing - Enchantment Spell
Energy: 5
Activation: 1
Duration: 10
Recharge: 10
Enchantment Spell. For 10 seconds, target ally gains +1..4 Health regeneration. If this Skill ends prematurely, that ally gains 30..120 Health.

Factions Skills

Blessed Light Blessed Light - Spell [Elite]
Energy: 10
Activation: 0.75
Recharge: 3
Spell. Heal target ally for 10..115 Health and remove one Condition and one Hex.
Boon Signet Boon Signet - Signet [Elite]
Activation: 1 Recharge: 5
Signet. Heal target ally for 5..35 Health. For each Enchantment on that ally, you gain 2 Energy. (Maximum 1..6 Energy.)
Deny Hexes Deny Hexes - Spell
Energy: 5
Activation: 1
Recharge: 12
Spell. Remove one Hex from target ally for each recharging Divine Favor skill you have.
Heaven's Delight Heaven's Delight - Spell
Energy: 10
Activation: 2
Recharge: 30
Spell. Heal yourself and party members in the area for 10..260 points.
Release Enchantments Release Enchantments - Spell
Energy: 5
Activation: 1
Recharge: 5
Spell. Lose all Enchantments. Each party member is healed for 5..35 Health for each Monk Enchantment lost.
Spell Shield Spell Shield - Enchantment Spell
Energy: 10
Activation: 2
Duration: 5..20
Recharge: 30
Enchantment Spell. For 5..20 seconds, while you are casting spells, you cannot be the target of spells. When Spell Shield ends, all your skills are disabled for 10..5 seconds.
Withdraw Hexes Withdraw Hexes - Spell [Elite]
Energy: 15
Activation: 1
Recharge: 5
Spell. Remove all Hexes from target ally and all adjacent allies. This Spell takes an additional 20..5 seconds to recharge for each Hex removed in this way.

Prophecies Skills

Aura of Faith Aura of Faith - Enchantment Spell [Elite]
Energy: 10
Activation: 1
Duration: 60
Recharge: 15
Enchantment Spell. For 60 seconds, target ally gains 24..50% more Health when healed.
Blessed Aura Blessed Aura - Enchantment Spell
Energy: 10
Activation: 2
Duration: upkeep
Recharge: 2
Enchantment Spell. While you maintain this Enchantment, Monk Enchantments you cast last 10..35% longer.
Contemplation of Purity Contemplation of Purity - Skill
Energy: 5
Activation: 0.25
Recharge: 10
Skill. Lose all Enchantments. For each one lost, you gain 0..80 Health, lose one Hex, and lose one Condition (maximum 1..8 Hex[pl:"Hexes"] and Conditions).
Divine Healing Divine Healing - Spell
Energy: 10
Activation: 2
Recharge: 30
Spell. Heal yourself and party members in the area for 10..260 points.
Divine Spirit Divine Spirit - Enchantment Spell
Energy: 10
Activation: 0.25
Duration: 1..14
Recharge: 60
Enchantment Spell. For 1..14 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
Peace and Harmony Peace and Harmony - Enchantment Spell [Elite]
Energy: 5
Activation: 1
Duration: 30..90
Recharge: 10
Enchantment Spell. For 30..90 seconds, target ally gains +1 Energy regeneration. Peace and Harmony ends if that ally casts a spell that targets a foe, or if that ally deals damage to a foe.
Unyielding Aura Unyielding Aura - Enchantment Spell [Elite]
Energy: 5
Activation: 3
Duration: upkeep
Recharge: 15
Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this Enchantment or if this Enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.)
Watchful Spirit Watchful Spirit - Enchantment Spell
Energy: 15
Activation: 1
Duration: upkeep
Recharge: 5
Enchantment Spell. While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30..180 Health when Watchful Spirit ends.

Related Monk Links: