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Mesmer: Inspiration Magic
Points in this attribute increase the duration and effectiveness of skills linked to Inspiration Magic (i.e., skills that increase energy or otherwise aid the caster in battle.
All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.
Core Skills
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Drain Enchantment - Spell
Energy: 15
Activation: 2 |
Recharge: 20 |
Spell. Remove an Enchantment from target foe. If an Enchantment is removed, you gain 15..25 Energy. |
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Energy Drain - Spell [Elite]
Energy: 5
Activation: 1 |
Recharge: 25 |
Spell. Target foe loses 2..9 Energy. You gain 2 Energy for each point of Energy lost. |
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Energy Tap - Spell
Energy: 5
Activation: 3 |
Recharge: 25 |
Spell. Target foe loses 4..7 Energy. You gain 2 Energy for each point of Energy lost. |
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Ether Feast - Spell
Energy: 5
Activation: 1 |
Recharge: 8 |
Spell. Target foe loses 3 Energy. You are healed 17..47 for each point of Energy lost. |
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Leech Signet - Signet
| Activation: 0.25 |
Recharge: 30 |
Signet. Interrupt target foe's action. If that action was a Spell, you gain 3..15 Energy. |
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Mantra of Earth - Stance
Energy: 10
Activation: 0 |
Duration: 30..90
Recharge: 20 |
Stance. For 30..90 seconds, whenever you take earth damage, the damage is reduced by 26..50% and you gain 2 Energy. |
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Mantra of Flame - Stance
Energy: 10
Activation: 0 |
Duration: 30..90
Recharge: 20 |
Stance. For 30..90 seconds, whenever you take fire damage, the damage is reduced by 26..50% and you gain 2 Energy. |
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Mantra of Frost - Stance
Energy: 10
Activation: 0 |
Duration: 30..90
Recharge: 20 |
Stance. For 30..90 seconds, whenever you take cold damage, the damage is reduced by 26..50% and you gain 2 Energy. |
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Mantra of Inscriptions - Stance
Energy: 10
Activation: 0 |
Duration: 30..90
Recharge: 20 |
Stance. For 30..90 seconds, your Signets recharge 25..50% faster. |
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Mantra of Lightning - Stance
Energy: 10
Activation: 0 |
Duration: 30..90
Recharge: 20 |
Stance. For 30..90 seconds, whenever you take lightning damage, the damage is reduced by 26..50% and you gain 2 Energy. |
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Mantra of Persistence - Stance
Energy: 15
Activation: 0 |
Duration: 30
Recharge: 15 |
Stance. For 30 seconds, any Illusion Magic Hex you cast lasts 20..50% longer. |
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Mantra of Resolve - Stance
Energy: 10
Activation: 0 |
Duration: 30..90
Recharge: 20 |
Stance. For 30..90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10..4 Energy or Mantra of Resolve ends. |
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Power Drain - Spell
Energy: 5
Activation: 0.25 |
Recharge: 25 |
Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 1..31 Energy. |
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Signet of Humility - Signet
| Activation: 3 |
Recharge: 20 |
Signet. Target foe's elite skill is disabled for 1..16 seconds. |
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Spirit Shackles - Hex Spell
Energy: 10
Activation: 3 |
Duration: 5..20
Recharge: 5 |
Hex Spell. For 5..20 seconds, target foe loses 5 Energy whenever that foe attacks. |
Eye of the North Skills
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Signet of Recall - Signet
| Activation: 1 |
Duration: 10
Recharge: 20 |
Signet. You lose all Energy. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13..20 Energy. |
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Waste Not, Want Not - Spell
Energy: 5
Activation: 0.25 |
Recharge: 15 |
Spell. If target foe is not casting a Spell or attacking, you gain 8..13 Energy. |
Nightfall Skills
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Discharge Enchantment - Spell
Energy: 10
Activation: 1 |
Recharge: 15 |
Spell. Remove one Enchantment from target foe. If that foe is Hexed, this Skill recharges 20..50% faster. |
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Drain Delusions - Spell
Energy: 5
Activation: 0.25 |
Recharge: 10 |
Spell. Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 1..5 Energy and you gain 2 Energy for each point lost. |
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Ether Phantom - Hex Spell
Energy: 5
Activation: 1 |
Duration: 10
Recharge: 10 |
Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this Hex is removed prematurely, that foe loses 1..5 Energy. |
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Extend Conditions - Spell [Elite]
Energy: 5
Activation: 0.25 |
Recharge: 20 |
Spell. All Conditions on target foe last 5..100% longer (maximum 30 seconds |
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Tease - Hex Spell [Elite]
Energy: 5
Activation: 0.75 |
Duration: 20
Recharge: 15 |
Hex Spell. For 20 seconds, Skills used by target touched foe take 20..100% longer to recharge. This Skill ends if that foe hits you. |
Factions Skills
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Auspicious Incantation - Enchantment Spell
Energy: 5
Activation: 1 |
Duration: 20
Recharge: 25 |
Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10..5 seconds, and you gain 110..200% of that spell's Energy cost. |
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Ether Signet - Signet
| Activation: 1 |
Recharge: 45 |
Signet. If you have less than 5..10 Energy, gain 10..20 Energy. |
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Feedback - Spell
Energy: 10
Activation: 2 |
Recharge: 30 |
Spell. Target foe loses one Enchantment. If an Enchantment is removed in this way, that foe also loses 4..10 Energy. |
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Hex Eater Signet - Signet
| Activation: 1 |
Recharge: 25 |
Signet. Target touched ally and up to 2..5 adjacent allies each lose one Hex. You gain 1..4 Energy for each Hex removed this way. |
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Lyssa's Aura - Enchantment Spell [Elite]
Energy: 5
Activation: 1 |
Duration: 3..10
Recharge: 15 |
Enchantment Spell. For 3..10 seconds, whenever you are the target of an enemy Spell, you steal up to 1..7 Energy from the caster. |
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Power Leech - Hex Spell [Elite]
Energy: 10
Activation: 0.25 |
Duration: 10
Recharge: 10 |
Hex Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and for 10 seconds, whenever that foe casts a Spell, you steal up to 1..7 Energy from that foe. |
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Revealed Enchantment - Spell
Energy: 10
Activation: 1 |
Duration: 20
Recharge: 0 |
Spell. Remove an Enchantment from target foe and gain 3..15 Energy. For 20 seconds, Revealed Enchantment is replaced with the Enchantment removed from target foe. |
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Revealed Hex - Spell
Energy: 5
Activation: 1 |
Duration: 20
Recharge: 0 |
Spell. Remove a Hex from target ally and gain 4..10 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed. |
Prophecies Skills
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Channeling - Enchantment Spell
Energy: 5
Activation: 1 |
Duration: 8..56
Recharge: 15 |
Enchantment Spell. For 8..56 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
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Elemental Resistance - Stance
Energy: 10
Activation: 0 |
Duration: 30..90
Recharge: 20 |
Stance. For 30..90 seconds, You gain +40 armor against elemental damage, but you lose 24..12 armor against physical damage. |
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Ether Lord - Hex Spell
Energy: 5
Activation: 2 |
Duration: 5..10
Recharge: 20 |
Hex Spell. You lose all Energy. For 5..10 seconds, target foe suffers -1..3 Energy degeneration, and you experience +1..3 Energy regeneration. |
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Inspired Enchantment - Spell
Energy: 10
Activation: 1 |
Duration: 20
Recharge: 0 |
Spell. Remove an Enchantment from target foe and gain 3..15 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe. |
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Inspired Hex - Spell
Energy: 5
Activation: 1 |
Duration: 20
Recharge: 0 |
Spell. Remove a Hex from target ally and gain 4..10 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. |
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Keystone Signet - Signet [Elite]
| Activation: 1 |
Recharge: 20 |
Signet. All of your Signets except Keystone Signet are recharged. All of your non-Signet skills are disabled for 17..5 seconds. |
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Mantra of Concentration - Stance
Energy: 5
Activation: 0 |
Duration: 60..180
Recharge: 20 |
Stance. For 60..180 seconds, the next time you would be interrupted while performing a skill, you are not interrupted. |
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Mantra of Recall - Enchantment Spell [Elite]
Energy: 10
Activation: 1 |
Duration: 20
Recharge: 20 |
Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10..25 Energy when Mantra of Recall ends. |
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Mantra of Signets - Stance
Energy: 15
Activation: 0 |
Duration: 10..25
Recharge: 30 |
Stance. For 10..25 seconds, the next time you use a Signet, it recharges immediately. |
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Physical Resistance - Stance
Energy: 10
Activation: 0 |
Duration: 30..90
Recharge: 20 |
Stance. For 30..90 seconds, You gain +40 armor against physical damage, but you lose 24..12 armor against elemental damage. |
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Spirit of Failure - Hex Spell
Energy: 15
Activation: 3 |
Duration: 30
Recharge: 20 |
Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..3 Energy whenever that foe fails to hit in combat. |
Related Mesmer Links:
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