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Mesmer: Illusion Magic

Points in this attribute increase the damage and/or duration of skills linked to Illusion Magic (i.e., skills that create an illusion which affects the target's abilities.

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions.


Core Skills

Arcane Conundrum Arcane Conundrum - Hex Spell
Energy: 10
Activation: 2
Duration: 5..15
Recharge: 20
Hex Spell. For 5..15 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast.
Clumsiness Clumsiness - Hex Spell
Energy: 10
Activation: 1
Duration: 4..8
Recharge: 4
Hex Spell. For 4..8 seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers 10..92 damage.
Conjure Phantasm Conjure Phantasm - Hex Spell
Energy: 10
Activation: 1
Duration: 2..16
Recharge: 5
Hex Spell. For 2..16 seconds, target foe experiences -5 Health degeneration.
Crippling Anguish Crippling Anguish - Hex Spell [Elite]
Energy: 15
Activation: 1
Duration: 8..20
Recharge: 20
Hex Spell. For 8..20 seconds, target moves 50% slower and suffers -1..3 Health degeneration.
Fragility Fragility - Hex Spell
Energy: 10
Activation: 1
Duration: 8..20
Recharge: 5
Hex Spell. For 8..20 seconds, target foe takes 5..20 damage each time that foe suffers or recovers from a new Condition.
Illusion of Haste Illusion of Haste - Enchantment Spell
Energy: 10
Activation: 1
Duration: 5..11
Recharge: 5
Enchantment Spell. For 5..11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds.
Imagined Burden Imagined Burden - Hex Spell
Energy: 15
Activation: 1
Duration: 10..30
Recharge: 30
Hex Spell. For 10..30 seconds, target foe moves 50% slower.
Soothing Images Soothing Images - Hex Spell
Energy: 15
Activation: 2
Duration: 8..20
Recharge: 5
Hex Spell. For 8..20 seconds, target foe and all adjacent foes cannot gain adrenaline.

Eye of the North Skills

Calculated Risk Calculated Risk - Hex Spell
Energy: 10
Activation: 1
Duration: 4..10
Recharge: 10
Hex Spell. For 4..10 seconds, target foe has a 50% chance to miss with attacks but does +25..10 damage.
Confusing Images Confusing Images - Hex Spell
Energy: 5
Activation: 1
Duration: 6
Recharge: 15
Hex Spell. For 6 seconds, the next spell cast by target and all adjacent foes takes 45..140% longer to cast.
Shrinking Armor Shrinking Armor - Hex Spell
Energy: 5
Activation: 1
Duration: 10
Recharge: 8
Hex Spell. For 10 seconds, target foe suffers from -1..3 Health degeneration. When this Hex ends, that foe has Cracked Armor for 5..20 seconds.
Sum of All Fears Sum of All Fears - Hex Spell
Energy: 10
Activation: 2
Duration: 5..20
Recharge: 10
Hex Spell. For 5..20 seconds, target foe moves, attacks, and casts Spells 20% slower.
Wandering Eye Wandering Eye - Hex Spell
Energy: 10
Activation: 1
Duration: 4..10
Recharge: 8
Hex Spell. For 4..10 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 10..55 damage.

Nightfall Skills

Air of Disenchantment Air of Disenchantment - Hex Spell [Elite]
Energy: 10
Activation: 1
Duration: 10
Recharge: 20
Hex Spell. For 10 seconds, target foe and all adjacent foes cast Enchantments 10..100% slower. When Air of Disenchantment ends, it removes one Enchantment from each affected foe.
Frustration Frustration - Hex Spell
Energy: 10
Activation: 1
Duration: 5..20
Recharge: 15
Hex Spell. For 5..20 seconds, target foe casts Spells 50% slower and takes 5..50 damage whenever interrupted while casting a Spell.
Signet of Clumsiness Signet of Clumsiness - Signet
Activation: 0.25 Recharge: 15
Signet. If target foe is attacking, that foe is interrupted and takes 15..60 damage.
Signet of Illusions Signet of Illusions - Signet [Elite]
Activation: 2 Recharge: 5
Signet. Your next 1..2 Spells uses your Illusion attribute instead of its normal attribute.

Factions Skills

Accumulated Pain Accumulated Pain - Spell
Energy: 10
Activation: 2
Duration: 5..20
Recharge: 20
Spell. Target foe takes 10..35 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 5..20 seconds.
Ancestor's Visage Ancestor's Visage - Enchantment Spell
Energy: 10
Activation: 1
Duration: 4..10
Recharge: 20
Enchantment Spell. For 4..10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
Conjure Nightmare Conjure Nightmare - Hex Spell
Energy: 25
Activation: 1
Duration: 2..16
Recharge: 5
Hex Spell. For 2..16 seconds, target foe suffers -8 Health degeneration.
Illusion of Pain Illusion of Pain - Hex Spell
Energy: 10
Activation: 1
Duration: 10
Recharge: 5
Hex Spell. For 10 seconds, target foe has -3..10 Health degeneration. When Illusion of Pain ends, that foe is healed for 15 Health for each point of Health degeneration caused from this Spell.
Images of Remorse Images of Remorse - Hex Spell
Energy: 5
Activation: 2
Duration: 5..10
Recharge: 5
Hex Spell. For 5..10 seconds, target foe suffers -1..3 Health degeneration. If that foe was attacking, that foe takes 10..52 damage.
Kitah's Burden Kitah's Burden - Hex Spell
Energy: 15
Activation: 1
Duration: 10
Recharge: 45
Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10..22 Energy.
Recurring Insecurity Recurring Insecurity - Hex Spell [Elite]
Energy: 10
Activation: 1
Duration: 1..10
Recharge: 25
Hex Spell. For 1..10 seconds, target foe suffers from -1..3 Health degeneration. If that foe is Hexed again, Recurring Insecurity is reapplied.
Shared Burden Shared Burden - Hex Spell [Elite]
Energy: 10
Activation: 2
Duration: 5..25
Recharge: 25
Hex Spell. For 5..25 seconds, target foe and all nearby foes move 50% slower.

Prophecies Skills

Distortion Distortion - Stance
Energy: 5
Activation: 0
Duration: 1..5
Recharge: 5
Stance. For 1..5 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.
Ethereal Burden Ethereal Burden - Hex Spell
Energy: 15
Activation: 1
Duration: 10
Recharge: 45
Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10..22 Energy.
Fevered Dreams Fevered Dreams - Hex Spell [Elite]
Energy: 10
Activation: 2
Duration: 10..25
Recharge: 10
Hex Spell. For 10..25 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well.
Illusion of Weakness Illusion of Weakness - Enchantment Spell
Energy: 10
Activation: 2
Duration: permanent
Recharge: 30
Enchantment Spell. You lose 50..240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50..240 Health.
Illusionary Weaponry Illusionary Weaponry - Enchantment Spell [Elite]
Energy: 15
Activation: 1
Duration: 30
Recharge: 25
Enchantment Spell. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8..40 damage.
Ineptitude Ineptitude - Hex Spell [Elite]
Energy: 10
Activation: 1
Duration: 4..10
Recharge: 20
Hex Spell. For 4..10 seconds, the next time target foe attacks, that foe takes 30..135 damage and becomes Blinded for 10 seconds.
Migraine Migraine - Hex Spell [Elite]
Energy: 10
Activation: 2
Duration: 5..20
Recharge: 15
Hex Spell. For 5..20 seconds, target foe suffers -1..3 Health degeneration and takes 100% longer to cast Spells.
Phantom Pain Phantom Pain - Hex Spell
Energy: 10
Activation: 2
Duration: 10
Recharge: 15
Hex Spell. For 10 seconds, target foe suffers -1..3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5..20 seconds.
Sympathetic Visage Sympathetic Visage - Enchantment Spell
Energy: 10
Activation: 1
Duration: 4..10
Recharge: 20
Enchantment Spell. For 4..10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.

Related Mesmer Links: