Guild Wars
 






HomePage

ArenaNet

NCsoft



Assassin: Critical Strike (Primary Attribute)

Eye of the North Skills

Way of the Warrior Way of the Warrior - Enchantment Spell
Energy: 5
Activation: 0.25
Duration: 60
Recharge: 30
Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3..33% chance to land a critical hit.

Nightfall Skills

Assassin's Remedy Assassin's Remedy - Enchantment Spell
Energy: 5
Activation: 1
Duration: 30
Recharge: 20
Enchantment Spell. For 30 seconds, the next 1..10 attack skills you use remove one Condition.
Assault Enchantments Assault Enchantments - Skill [Elite]
Energy: 5
Activation: 0.25
Duration: 10..35
Recharge: 2
Skill. Must follow a dual attack. Target foe loses all Enchantments.
Deadly Haste Deadly Haste - Enchantment Spell
Energy: 10
Activation: 1
Duration: 10..35
Recharge: 20
Enchantment Spell. For 10..35 seconds, half-ranged spells cast 5..50% faster and recharge 5..50%% faster. 
Fox's Promise Fox's Promise - Enchantment Spell [Elite]
Energy: 10
Activation: 1
Duration: 5..20
Recharge: 20
Enchantment Spell. For 5..20 seconds, your attacks cannot be blocked. This Enchantment ends the next time you fail to hit.
Malicious Strike Malicious Strike - Attack
Energy: 5
Activation: 0
Recharge: 6
Attack. If this attack hits a foe suffering from a Condition, you deal +10..30 damage and this attack results in a critical hit.
Way of the Assassin Way of the Assassin - Stance [Elite]
Energy: 5
Activation: 0
Duration: 20
Recharge: 12
Stance. For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +5..35% chance to land a critical hit.

Factions Skills

Black Lotus Strike Black Lotus Strike - Attack
Energy: 10
Activation: 0
Recharge: 12
Attack. Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +10..31 damage and you gain 5..20 Energy.
Critical Defenses Critical Defenses - Enchantment Spell
Energy: 10
Activation: 1
Duration: 4..10
Recharge: 30
Enchantment Spell. For 4..10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
Critical Eye Critical Eye - Skill
Energy: 5
Activation: 0
Duration: 10..35
Recharge: 30
Skill. For 10..35 seconds, you have an additional 3..15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
Critical Strike Critical Strike - Attack
Energy: 5
Activation: 0
Recharge: 6
Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10..30 damage, results in a critical hit, and you gain 1..3 Energy.
Dark Apostasy Dark Apostasy - Enchantment Spell [Elite]
Energy: 10
Activation: 2
Duration: 3..17
Recharge: 15
Enchantment Spell. For 3..17 seconds, every time you successfully land a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10..4 Energy or Dark Apostasy ends.
Locust's Fury Locust's Fury - Enchantment Spell [Elite]
Energy: 10
Activation: 1
Duration: 10..35
Recharge: 30
Enchantment Spell. For 10..35 seconds, you have an additional 50% chance to double strike while using daggers.
Palm Strike Palm Strike - Skill [Elite]
Energy: 10
Activation: 0.75
Recharge: 10
Skill. Target touched foe takes 10..85 damage. This skill counts as an off-hand attack.
Seeping Wound Seeping Wound - Hex Spell [Elite]
Energy: 5
Activation: 1
Duration: 5..20
Recharge: 10
Hex Spell. For 5..20 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -1..4 Health degeneration.
Sharpen Daggers Sharpen Daggers - Enchantment Spell
Energy: 5
Activation: 2
Duration: 30
Recharge: 20
Enchantment Spell. For 30 seconds, the next 1..10 attack skills cause Bleeding for 5..15 seconds.
Twisting Fangs Twisting Fangs - Attack
Energy: 10
Activation: 0
Recharge: 15
Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10..20 damage and struck foe suffers from Bleeding and Deep Wound for 5..20 seconds.
Unsuspecting Strike Unsuspecting Strike - Attack
Energy: 10
Activation: 0
Recharge: 4
Attack. If this attack hits, you strike for +19..31 damage. If your target was above 90% Health you deal an additional 15..75 damage.

Related Assassin Links: