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Assassin: Critical Strike (Primary Attribute)
Eye of the North Skills
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Way of the Warrior - Enchantment Spell
Energy: 5
Activation: 0.25 |
Duration: 60
Recharge: 30 |
Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3..33% chance to land a critical hit. |
Nightfall Skills
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Assassin's Remedy - Enchantment Spell
Energy: 5
Activation: 1 |
Duration: 30
Recharge: 20 |
Enchantment Spell. For 30 seconds, the next 1..10 attack skills you use remove one Condition. |
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Assault Enchantments - Skill [Elite]
Energy: 5
Activation: 0.25 |
Duration: 10..35
Recharge: 2 |
Skill. Must follow a dual attack. Target foe loses all Enchantments. |
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Deadly Haste - Enchantment Spell
Energy: 10
Activation: 1 |
Duration: 10..35
Recharge: 20 |
Enchantment Spell. For 10..35 seconds, half-ranged spells cast 5..50% faster and recharge 5..50%% faster. |
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Fox's Promise - Enchantment Spell [Elite]
Energy: 10
Activation: 1 |
Duration: 5..20
Recharge: 20 |
Enchantment Spell. For 5..20 seconds, your attacks cannot be blocked. This Enchantment ends the next time you fail to hit. |
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Malicious Strike - Attack
Energy: 5
Activation: 0 |
Recharge: 6 |
Attack. If this attack hits a foe suffering from a Condition, you deal +10..30 damage and this attack results in a critical hit. |
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Way of the Assassin - Stance [Elite]
Energy: 5
Activation: 0 |
Duration: 20
Recharge: 12 |
Stance. For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +5..35% chance to land a critical hit. |
Factions Skills
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Black Lotus Strike - Attack
Energy: 10
Activation: 0 |
Recharge: 12 |
Attack. Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +10..31 damage and you gain 5..20 Energy. |
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Critical Defenses - Enchantment Spell
Energy: 10
Activation: 1 |
Duration: 4..10
Recharge: 30 |
Enchantment Spell. For 4..10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. |
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Critical Eye - Skill
Energy: 5
Activation: 0 |
Duration: 10..35
Recharge: 30 |
Skill. For 10..35 seconds, you have an additional 3..15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. |
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Critical Strike - Attack
Energy: 5
Activation: 0 |
Recharge: 6 |
Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10..30 damage, results in a critical hit, and you gain 1..3 Energy. |
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Dark Apostasy - Enchantment Spell [Elite]
Energy: 10
Activation: 2 |
Duration: 3..17
Recharge: 15 |
Enchantment Spell. For 3..17 seconds, every time you successfully land a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10..4 Energy or Dark Apostasy ends. |
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Locust's Fury - Enchantment Spell [Elite]
Energy: 10
Activation: 1 |
Duration: 10..35
Recharge: 30 |
Enchantment Spell. For 10..35 seconds, you have an additional 50% chance to double strike while using daggers. |
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Palm Strike - Skill [Elite]
Energy: 10
Activation: 0.75 |
Recharge: 10 |
Skill. Target touched foe takes 10..85 damage. This skill counts as an off-hand attack. |
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Seeping Wound - Hex Spell [Elite]
Energy: 5
Activation: 1 |
Duration: 5..20
Recharge: 10 |
Hex Spell. For 5..20 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -1..4 Health degeneration. |
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Sharpen Daggers - Enchantment Spell
Energy: 5
Activation: 2 |
Duration: 30
Recharge: 20 |
Enchantment Spell. For 30 seconds, the next 1..10 attack skills cause Bleeding for 5..15 seconds. |
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Twisting Fangs - Attack
Energy: 10
Activation: 0 |
Recharge: 15 |
Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10..20 damage and struck foe suffers from Bleeding and Deep Wound for 5..20 seconds. |
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Unsuspecting Strike - Attack
Energy: 10
Activation: 0 |
Recharge: 4 |
Attack. If this attack hits, you strike for +19..31 damage. If your target was above 90% Health you deal an additional 15..75 damage. |
Related Assassin Links:
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