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Guild Wars 2006 World Championship
Interview: Inside the War Machine

ArenaNet: How much time do you guys spend practicing together?

War Machine: Our practice time is from 1 PM to 7 PM and again from 8 PM to 3 AM. We basically practice all day everyday, except the time needed for eating and sleeping.

ArenaNet: Does the guild usually use the same core players for all of its competitive matches, or do you switch out often?

War Machine: We do not differentiate core and non-core members, however, we do switch according to the specified time. For our day practice (1 PM to 7 PM), we have users who are not constrained by time, and for the evening practice, we have workers who get out of work after 8 PM.

ArenaNet: Is there anything special you do to prepare for a big event like the Regional Playoffs?

War Machine: We have strengthened our teamwork through PC café tournaments. We also have extensively studied the guild maps for every strategic move.

ArenaNet: What is the one mistake you see other guilds make the most?

War Machine: We think that actions in small battles do not contribute to the overall strategic war game. For this reason, users are weak in the "shake-off" (split team) strategy and prone to make more mistakes.

ArenaNet: What guild's performance has surprised you the most during the Regional Playoffs?

War Machine: Last Pride surprised us the most. They had a Warrior "shake-off" party, and they were very good with Hexes. When we faced this team, we began losing a lot of Health in a very short amount of time, and this put a lot of pressure on us. This was a build we did not want to fight again.

ArenaNet: What guild do you think is your biggest competitor heading into the World Championships in Taipei?

War Machine: We believe the highest rankers in Europe and the US are our biggest competitors. High rankers such as EP, EW, Te, and Val play in a different time zone, so we do not really know much about them and their battle style. For this reason, battles against them will come as a challenge for us.

ArenaNet: Do you see different play styles between guilds from different regions of the world?

War Machine: Yes, we believe so. Korean players think about both strength and strategic points in battles. For American and European users, we expect more heavily concentrated fire power from parties.

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