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No Clue gained an early upper hand in this match by forcing Irresistible Blokes to fight outside its front gate as both teams headed straight for the flag stand. This advantageous position allowed No Clue to slow down Irresistible Blokes' attempts at flagging, but ten minutes elapsed before either team scored a kill. At 9:30 No Clue pushed forward, repair kit in hand. Despite a heroic body blocking attempt by iB, No Clue was able to repair Irresistible Blokes' catapult and gain the early tactical advantage. Irresistible Blokes responded by taking out one of No Clue's Monks at 10:40. No Clue finally took down one of Irresistible Bloke's Monks at 13:45 after a flurry of attacks against NPCs and attempts to hinder iB's flagging. At 20:00, Irresistible Blokes sent a Warrior to kill some of No Clue's NPCs, but without support, he managed just one kill before No Clue forced a retreat. With just six minutes before Victory or Death, Irresistible Blokes was down by two NPCs and No Clue had control of Irresistible Blokes' catapult. Irresistible Blokes tried a sneak attack on No Clue's NPCs, but No Clue responded in time and iB killed just one Warrior. Irresistible Blokes did, however, get its hands on a repair kit, which it used to repair No Clue's catapult. At Victory or Death both teams' NPCs made it safely to the flag stand. With an NPC advantage, No Clue quickly finished off Irresistible Blokes' NPCs and scored some quick kills with the extra fire power at its disposal, reducing Irresistible Blokes to three players, who quickly retreated to their resurrection shrine. Both teams were back at the stand when their Guild Lords emerged at 35:00. No Clue held its ground, ensuring Irresistible Blokes had little access to its Guild Lord. With this advantage, it was able to finish off Irresistible Blokes' Guild Lord at 39:10. Game 2 – Druid's Isle
Both teams began game two by heading straight to No Clue's vine bridge, but the battle quickly moved to the flag stand and allowed Irresistible Blokes to send its Assassin to No Clue's base. iB's Warrior and Monk/Assassin then teleported after the Assassin using their pre-cast Recall. At No Clue's base, they killed a retreating Warrior, who quickly resurrected at 2:00. No Clue responded by retreating back to its base. This ill-advised flight allowed Irresistible Blokes to rain down kill after kill until No Clue was reduced to two players and no bodyguards. Irresistible Blokes received a second bonus when they gained a morale boost at 3:52. After resurrecting, No Clue pushed out of its base and managed to score a kill on Irresistible Blokes' retreating Monk/Assassin. After a quick resurrect, both teams headed toward the stand where Irresistible Blokes held firm and prevented No Clue's flagger from capping until 6:52. Both teams attempted to harass each other's bases until 14:00, when Irresistible Blokes split 4/4 and killed one of No Clue's Elementalists in its base. No Clue was forced to retreat, which gave Irresistible Blokes a morale boost at 15:40. At 17:00, Irresistible Blokes sent its Assassin to No Clue's base once more. Irrisistible Blokes also had an advantage at the stand, because No Clue had left two players in its base to defend. This allowed Irresistible Blokes to gain a series of kills and forced No Clue into a full retreat. After more resurrections and more kills, Irresistible Blokes was able to take down No Clue's Guild Lord at 19:50. Game 3 – Burning Isle
The final showdown on the Burning Isle began with Irresistible Blokes taking the back path to kill one of the Sentinels. No Clue moved to the flag and continued onward to Irresistible Blokes' base, where they met with no opposition. Irresistible Blokes returned in time to prevent a kill, scored several of its own kills, and forced No Clue into an early retreat. With half of No Clue resurrected back at its base, Irresistible Blokes pushed to the stand and finished off the rest of the team. When the newly resurrected No Clue players arrived at the stand, they were assaulted and reduced to just two. Irresistible Blokes pushed forward to No Clue's base but didn't cap the stand. After making quick work of the initial Archers, they retreated to the stand as No Clue resurrected and gained a morale boost shortly afterward. After the resurrections, No Clue put the pressure onto Irresistible Blokes with a full team and scored its first kill. As Irresistible Blokes pulled back, its Assassin headed toward No Clue's base. The two Warrior/Assassins quickly followed by teleporting to the Assassin and resurrecting their fallen friend. Before No Clue could return to defend, the four rushed the Guild Lord area and took down a Bodyguard. This group continued to use teleporting to sneak by No Clue and into their foe's base. At 12:00, Irresistible Blokes teleported into No Clue's base, killing three players and the second Bodyguard at 13:15. No Clue continued to suffer more deaths, and Irresistible Blokes continued to threaten No Clue's base. Finally, at 16:00, three of No Clue's players attempted to sneak past the remaining Sentinel to attack Irresistible Blokes' base in a last-ditch attempt. Irresistible Blokes wisely ignored the threat and headed straight for No Clue's base, dispatching the remaining No Clue Monk and killing the Guild Lord at 17:44 for a sweeping victory.
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Match Report

