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Match Report


#1 War Machine [WM] vs. #8 Treacherous Empire [Te] – July 2, 2006
By Daniel Jennings


Game One

In Game One of the GWFC Third Season Quarterfinals, Treacherous Empire [Te] and War Machine [WM] brought similar builds. Each team's build consisted of two Warriors, an Air of Enchantment Smite Monk, and two Divine-Boon-wielding Protection Monks. War Machine, however, brought a Ritualist with defensive Spirits to lessen the burden on its Monks, while Treacherous Empire brought an Elementalist Warder with Heal Party. Treacherous Empire also brought a Blood Magic Necromancer, while War Machine brought a Domination Magic Mesmer.

#1 War Machine [WM] #8 Treacherous Empire [Te]
W/A – Hammer Warrior W/A – Sword Warrior
W/A – Axe Warrior W/E – Axe Warrior
E/Mo – Water Elementalist E/Mo – Air Elementalist
Mo/Me – Air of Enchantment Smite Monk Mo/Me – Air of Enchantment Smite Monk
Me/Mo – Domination Mesmer E/Mo – Ward Elementalist with Heal Party
Rt/W – Defensive Spirit Ritualist N/Me – Blood Magic Necromancer
Mo/Me – Divine Boon Protection Monk Mo/Me – Divine Boon Protection Monk
Mo/Me – Divine Boon Protection Monk Mo/Me – Empathetic Removal Monk

The first game of the match took place at the Isle of Weeping Stone, one of the new Factions guild halls. At the game's start, each team in its entirety headed to the middle of the map to the flag stand. Neither team wanted the other to gain the advantage of a morale boost, so they both took a defensive stance at the flag stand. Treacherous Empire took the first offensive step toward War Machine by sending its Air Elementalist, Blood Magic Necromancer, and Guild Thief to War Machine's base. As the split team began to kill the Archers, War Machine sent a Monk and Axe Warrior to defend the base. This resulted in the first kill of the game at 5:46, when War Machine killed Treacherous Empire's Air Elementalist as he fled from War Machine's base.

The battle continued at the flag stand, with neither side having a clear advantage until War Machine was able to return Treacherous Empire's flag at around 7:40. This resulted in the first morale boost of the game, which was given to War Machine at 9:24. To ensure that War Machine would not gain another morale boost, Treacherous Empire reclaimed control of the flag stand at 9:32. The game remained a stalemate until War Machine was able to kill Treacherous Empire's Air Elementalist again at 13:16. Preparing to take a more aggressive stance against its enemy, War Machine pushed Treacherous Empire's small split squad out of its base, and then killed the Guild Thief holding the door open at 18:06. With the door closed, War Machine was able to regroup and attack as a whole team, and the effect was disastrous for Treacherous Empire.

At 21:16, War Machine brought down Treacherous Empire's first Monk, who quickly resurrected back into battle. By 22:06, War Machine also killed Treacherous Empire's Air of Enchantment Smite Monk and Ward Elementalist. Treacherous Empire then began its retreat to its Guild Lord, but War Machine followed and was able to snare and kill four more members of Treacherous Empire. War Machine then killed both of Treacherous Empire's Bodyguards at 23:10, and by 23:26 the Guild Lord was at half its Health. War Machine finished off Treacherous Empire at 23:35.


Game Two

Game Two of the GWFC Third Season Quarterfinals match saw several build changes in each team's lineup. Notably, each team dropped its Air of Enchantment Smite Monk and picked up a Domination Mesmer. War Machine brought two Domination Mesmers into the battle, and Treacherous Empire dropped its Blood Magic Necromancer in favor of a second Domination Mesmer. After seeing the effectiveness of a Defensive Spirit Ritualist, Treacherous Empire replaced its Ward Elementalist with a Ritualist, while War Machine brought in a Crippling Shot Ranger to replace its Water Elementalist. This match took place on the Imperial Isle.

#1 War Machine [WM] #8 Treacherous Empire [Te]
W/A – Hammer Warrior W/A - Sword Warrior
W/Me – Axe Warrior W/E - Axe Warrior
R/Me – Crippling Shot Ranger Me/Mo - Domination Mesmer
Me/Mo – Domination Mesmer Me/E - Domination Mesmer
Me/Mo – Domination Mesmer Rt/W - Defensive Spirit Ritualist
Rt/Me – Defensive Spirit Ritualist Mo/Me Divine Boon Protection Monk
Mo/Me – Divine Boon Protection Monk Mo/Me - Blessed Light Healing Monk
Mo/Me – Divine Boon Protection Monk Mo/Me Empathetic Removal Monk

Game Two began in the same fashion as the first game of the match, with each team's priority objective being control over the flag stand. This game started with a much quicker pace than the first, as War Machine was able to kill Treacherous Empire's flag runner at 3:30 and score an early morale boost at 5:26. The addition of Domination Mesmers to each team proved to be a valuable upgrade, as each team's offensive power was greatly improved. Treacherous Empire, who was unable to score a single kill in the first game, killed War Machine's Hammer Warrior at 7:06, which also neutralized its morale boost advantage. From 8:00 until 24:00, neither team was able to score a kill or a morale boost, and neither team proved to have much of an advantage over the other.

At 24:00, with six minutes until "Victory or Death!", War Machine began an aggressive push toward Treacherous Empire. Despite losing a Monk and a Warrior by 24:50, Treacherous Empire did not yield control of the flag stand to War Machine. War Machine, who was able to win the previous game by executing a similar attack, now had to maintain control over the flag stand and wait until Treacherous Empire made a mistake. This mistake came when Treacherous Empire was unable to run a flag to the stand by 25:01, at which point War Machine earned its second morale boost of the game. War Machine scored a third morale boost at 27:01 but was unable to kill any of its enemies before 30:00.

At 30:00, "Victory or Death!" began, and War Machine made its plans clear when it killed both of Treacherous Empire's Bodyguards within seconds of their coming into range of War Machine's Warriors. War Machine then picked off some—but not all—of Treacherous Empire's Archers until it had a clear NPC advantage at the flag stand. Treacherous Empire suffered its next round of casualties beginning at 31:55 with the death of its Axe Warrior. It was able to retaliate and kill one of War Machine's Bodyguards at 32:13. This wasn't enough to hold War Machine back, who then killed Treacherous Empire's Monk and two Warriors by 33:28, gaining its fourth morale boost of the game. At 35:00, the Guild Lords began their slow march to the center, and War Machine, with a clear morale and NPC advantage, killed Treacherous Empire's Guild Lord at 37:18, securing passage into the next round of the tournament.

Daniel Jennings, known in-game as Derek Ravenclaw, is a Computer Science student currently residing near Seattle, Washington. Daniel has been playing Guild Wars since its launch in April of 2005, and currently works at ArenaNet on the QA Team as a Contract Tester. Other than enjoying games such as Guild Wars, Daniel's hobbies include computer security and game development and design.