Guild Wars




Match Report

Black Widow [Wi] vs. The Last Pride [EvIL] – May 20th, 2006
Black Widow pulls off one of the biggest upsets in Guild Wars championship history.
By Adam Sunström

Before I begin the match report, let me give you a short background on why we were even in the tournament to begin with. On the last night before the ladder freeze, we stayed up until nine in the morning playing GvG, trying to make the top 16. With 20 minutes left to play, we got bumped out by our friends in Nuclear Launch Detected [Nu]. We went in again and defeated a rank 400 team to get rank 16 back, but we were bumped down again with literally a minute left in the season. Most of us had been awake for around 24 hours at that point, and we were feeling dejected because of the way it had played out. This was until some people from Te told us that Rank Three Plus Pug [Deer], who had finished at rank 8, were ineligible to compete in the playoffs because they were too young. There was much rejoicing, even though we did feel bad for Deer.

Game 1:

Game 1 Lineup
The Last Pride [EvIL] #1 I Black Widow I [Wi] #16
Me/A Eun Jong Go – Shadow Shroud, Domination W/A A V A R A N – Eviscerate, Frenzy
E/Mo Captain Danjang – Ether Prodigy, Air Magic R/E Omze A Ninjaa – Crippling Shot, Apply Poison
A/Mo Bloodlight Blade – Aura of Displacement, Contemplation of Purity W/E Lorak Pvp – Charge, Shock, Sword
W/E Last of Master – Auspicious Parry, Sword A/E Nox The Ninja – Aura of Displacement, Shock, Daggers
R/Me Uan D Grasy R – Punishing Shot, Interrupts Me/E In Trin Sic Oo – Elemental Attunement, Air Magic
Me/Mo Love Mijin – Expel Hexes, Draw Conditions Mo/Me Jak O – Energy Drain, Divine Boon, Protection
Mo/Me Only One Star – Mantra of Recall, Divine Boon, Protection Mo/Me Mesa Ana – Energy Drain, Divine Boon, Protection
Mo/Me Soul Wedding – Blessed Light, Gift of Health E/Mo X Cobra – Ether Prodigy, Air Magic, Resurrect

In accordance with the tournament rules, the first game took place on EvIL's guild hall of choice, the Frozen Isle. Our plan for this game was to exploit the fact that EvIL doesn't use a flag runner like other guilds, but instead sends an Assassin or Warrior back for it. Our goal was to use mobility and skirmishing to kill NPCs and stop them from running flags.

From the start, Wi split into three groups. Our Assassin, Nox, took the western passage to the enemy base, our E/Mo flag runner and Crippling Shot Ranger went to the flag stand, while the rest moved up the middle. EvIL sent four players towards the middle to engage that group, and four players to the Flag Stand, leaving Nox alone to kill an Archer.

While our group of five at the center of the map pushed EvIL's group of four back towards their base, EvIL's group of four took the flag stand and forced our two players in that area to retreat. Our middle group went back to try to trap them, and they took another route into the center where they met up with the rest of their team. Our Assassin returned to help with the fight.

Two minutes into the game neither team was gaining an advantage, and Nox split off towards EvIL's base once more. As he started killing Archers, our group of seven retreated to base instead of fighting on the ice. Twenty seconds later, EvIL killed our E/Mo and returned our flag. One of our healers met the same fate soon after, and the group retreated as well. At 4:18, EvIL gained the first Morale Boost of the game.

Meanwhile in EvIL's base, Nox killed three more Archers and was getting ready to go for another. To handle this, EvIL sent its own Assassin, Bloodlight Blade back to take care of him. In response to this, our Ranger, Omze, left our base through the western passage and joined Nox at EvIL's base. Together they killed Bloodlight, followed by the last of EvIL's Archers outside their Guild Lord area, and then Bloodlight again as he was resurrected at the shrine. A Warrior from EvIL's offensive group, Last of Master, moved up through the center to help out at his base.

Death's Charge
Death's Charge
Death's ChargeDeath's Charge
Assassin - Shadow Arts - Spell
Energy: 5
Activation: 0.25
Recharge: 30
Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 40..130.

In our base, we lost two Archers but suffered no casualties. As Last of Master split off, EvIL's main group started slowly backing up in the direction of the watchtower with our team continuing to engage them. At 6:18, they gained their second Morale Boost. After that, they fell back to base, allowing us control of the flag stand. As they retreated, our Warrior/Assassin used the combination of Death's Charge and Bull's Strike to knock down one of EvIL's Mesmers on the ice, stopping his retreat and killing him.

EvIL was unable to catch our two split players. They pushed to take the flag shortly after, leaving only Last of Master to protect the base. Their flag runner was hindered by knockdowns and slow effects long enough to get us our first Morale Boost at 9:03, putting us on equal footing in the morale chart. There was more six-versus-seven fighting at the watchtower until 10:30 when EvIL lost one of its bodyguards. This prompted the whole EvIL team to fall back, losing their Assassin to knockdowns in the process.

Nox and Omze backed off and were chased by Last of Master and Captain Danjang, EvIL's Elementalist, down the western passage. Bloodlight Blade resurrected at the shrine and joined them on their way to our base. Meanwhile, the majority of EvIL's players pushed out to the watchtower. Our team gained another Morale Boost at 12:26, maxing us out before EvIL captured the flag stand.

At our base, EvIL's three split characters killed two of our Archers and forced ours to hide near the bodyguards. We took the flag stand and sent our Mesmer home to help against the split. It worked well; the three in our base were forced to run and one man was killed.

EvIL gathered the team outside their Guild Lord area and split up again, this time with four players headed towards our five by the flag stand, and four chasing our three through the western passage to our base. No kills took place until Nox split off and headed towards their base again, reaching and killing their final bodyguard around 18:00 and leaving EvIL with only their Guild Lord. He headed home again right after, as one of our Monks got killed near the flag stand.

As the main battle moved towards our side of the flag stand, Omze and Nox split off once more to threaten the enemy Guild Lord (but EvIL would have none of it). They sent four players after them, allowing the rest of our team to push towards the flag. Omze got killed and joined the main group by the flag stand after resurrecting at the Shrine. Their split team of four headed towards our base, and our whole team fell back to protect our NPCs. A chaotic battle took place outside our Guild Lord area, where each team suffered a death.

Omze split off once again towards EvIL's base but was chased down and eventually killed by their Elementalist and Assassin. Our flag runner E/Mo, X Cobra, bit the dust shortly after. After resurrection at the shrine, Nox and Omze split off once more and had a long skirmish with Bloodlight Blade in the center area of the map. At 24:50, our flag runner accidentally dropped the flag by switching weapons, and EvIL were quick on the uptake. This ensured them a boost at 25:19, putting them firmly ahead on the morale chart.

Last of Master, EvIL's Warrior, ran through the center to help out Bloodlight and they killed Nox and Omze on their side of the flag stand. Our team decided to turtle in our base and press our NPC advantage at Victory or Death. There was some hit-and-run fighting in our base, with EvIL taking the most casualties. They gained two Morale Boosts at 27:19 and 29:19.

Victory or Death triggered at the 30-minute mark, and EvIL moved to the center of the map. This allowed our NPCs free passage to the flag stand along with one flag runner, X Cobra. They engaged our team at our Guild Lord right after, and scored four kills in the two minutes that followed. We answered in kind, taking down three of them in our base. Bloodlight was taken down by Elemental damage from our flag runner and NPCs during an attempt to capture the watchtower. We earned a much-needed Morale Boost at 32:46. Our team killed one of their Monks which allowed us to push them out. As they retreated, two more of their players were destroyed.

EvIL retreated but three of their offensive characters split and headed towards the flag stand. They lured out and killed both bodyguards. Our team gained another Morale Boost, and 15 seconds later the Guild Lords began their walk. EvIL split and tried to aggro our Lord in transit, but reinforcements were sent in. The battle moved back to the flag stand. EvIL took out several of our Archers as well as one of our Monks. Their efforts were in vain, as we killed one of theirs and inflicted enough damage to defeat their Guild Lord. Victory was ours at 39:39.

Game 2:

Game 2 Lineup
The Last Pride [EvIL] #1 I Black Widow I [Wi] #16
Me/A Eun Jong Go – Shadow Shroud, Domination R/W Omze a Ninja – Charge, Beastial Fury, Hammer
W/E War – Eviscerate, Shock, Frenzy, Axe R/W Inquisitor Lorak – Backbreaker, Tiger's Fury, Hammer
A/Mo Bloodlight Blade – Aura of Displacement, Contemplation of Purity R/W Avaran Bork Thumpz – Backbreaker, Tiger's Fury, Poisonous Bite, Hammer
W/E Last of Master – Auspicious Parry, Sword A/E Nox The Ninja – Aura of Displacement, Shock, Daggers
E/Mo Rune D Grasy – Ether Prodigy, Heal Party, Air N/Mo Pvp Adam – Tainted Flesh, Putrid Explosion, Aegis, Draw Conditions
Me/Mo Love Mijin – Martyr, Remove Hex, Domination Mo/Me Jak O – Energy Drain, Divine Boon, Protection
Mo/Me Only One Star – Mantra of Recall, Divine Boon, Protection Mo/Me Mesa Ana – Energy Drain, Divine Boon, Protection
Mo/Me Soul Wedding – Blessed Light, Gift of Health E/Mo X Cobra – Ether Prodigy, Air Magic, Aegis, Heal Party
Tainted Flesh
Tainted Flesh
Tainted Flesh Tainted Flesh [Elite]
Necromancer - Death Magic - Enchantment Spell
Energy: 5
Activation: 1
Duration: 20..44
Recharge: 0
Enchantment Spell. For 20..44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3..15 seconds.

It was our turn to pick the guild hall, and we chose the Burning Isle because we were running a high-pressure build with "Bunny Thumper" Ranger/Warriors and Tainted Flesh. The best counter to such a build is to split up (a very difficult tactic on the Burning Isle).

Both teams headed straight for the flag stand and EvIL drew first blood, killing Lorak in the very first encounter. After some tense fighting which drained our Monks' energy, we retreated and lost three players en route. At 5:25, they reached our Guild Lord area, and killed both of our bodyguards before our Monks could resurrect at the shrine. At 5:45, EvIL gained the first Morale Boost of the game and moved outside our base.

MartyrMartyr [Elite]
Monk - No Attribute - Spell
Energy: 5
Activation: 1
Recharge: 10
Spell. Transfer all Conditions and their remaining durations from your allies to you.

We pushed back after resurrection and fought them for two minutes at the bridge. EvIL switched the Elite skill on their Me/Mo from Expel Hexes to Martyr, which helped them cope with Tainted Flesh. At 7:45 they gained another Morale Boost, but we pushed them back. As they retreated we killed three of their players. They sent Last of Master towards our base to attack our NPCs, but Nox split off and killed him.

They stopped and fought us briefly on their side of the flag stand but retreated again after losing two or three players. Around 11:40, we had killed enough of them to put us on equal footing in the morale chart.

EvIL came out of their base and engaged us again but we managed to keep the upper hand on the kills. At 13:17 we gained our first Morale Boost of the game and they retreated into their Guild Lord area with five players left. After resurrection, a drawn-out battle in and around their base ensued. By 16:30 the fight had moved to their side of the flag stand, where we dropped them faster. As most of their survivors retreated, Bloodlight Blade split off and headed into our base where there were three Archers and a Guild Lord left.

Our team pushed into EvIL's base and took out both of their bodyguards before resurrection at 18:00. We realized it was better to be safe than sorry and sent Nox home to our base, where he killed Bloodlight at 19:12.

EvIL held on valiantly but the death penalty racked up. We gained our fifth Morale Boost at 21:17 and we focused our damage on their Guild Lord. With one Monk left to support him, he lasted until 21:45. It was a huge win for us, and I think one of the biggest upsets so far in the GWFC.

Adam has been playing Guild Wars since February 2004 when he joined the Alpha test, and has been interested in the competitive aspects of the game from the beginning. In the early Beta Weekend Events he led his former clan, The Fianna, with success. He is currently a member of Black Widow [Wi].