Guild Wars




Guild of the Week: Legion of Exile (LE)

The Legion of Exile (LE) was founded over two years ago when some members decided to break away from their original guild, Legions of the Dragon, because they were more interested in playing Guild Wars. The split was amicable, and Legion of Exile was born shortly thereafter. LE was built on foundation of principles similar to their former guild, believing that a victory achieved through dishonesty is not a victory at all.

After launching a guild website, which doubles as a fansite, LE members began to receive invitations to join the closed tests. Those who participated in the testing helped playtest the cooperative missions as well as PvP.

In the long term, LE will become a social guild with players taking part in a variety of activities. Those who prefer cooperative play in the missions and explorable areas will assist with supplying the players who prefer to PvP with equipment. LE has a wide variety of members, spanning several generations.

Strategy: Cooperative Play

LE members generally participate in relaxed cooperative play. When attempting a new mission for the first time their goal is simply to complete the mission, while keeping their eyes open for anything they might want to come back and explore in more detail later. Like most guilds that have been testing Guild Wars, LE makes frequent use of TeamSpeak to coordinate their play. They find that the ease of voice communications can often be an important factor in game success, especially in new regions previously unexplored.

Planning before missions involves thinking carefully about what they can expect to meet. Generally, they bring at least one Monk and a "tank" (for example, a Warrior/Monk). The tank has the task of attracting the attention of a few foes before luring them back to the group. By having the group stay back from combat initially, LE teams have time to react and adjust if more foes are brought into combat than expected.

Team composition and skill choice reflects which type of foes the players expect to be meet in the mission. For example, if a mission is known to include a lot of Mesmer or Necromancer foes, LE will bring direct damage skills and avoid enchantments. Enchantments are avoided to neutralize the enemy's use of skills such as Shatter Enchantment. Direct damage skills can rapidly kill off the enemy casters and help thin the enemy force.

Cooperative Play Quick Tips

For cooperative play, LE offers the tips and strategies below:

  • Learn which monsters hate each other. These will often fight each other instead of you, and you can use this to your advantage.
  • Know which skills your expected enemies use. Choosing your own skills wisely can render an enemy far less dangerous.
  • If forced to retreat from combat, keep your eyes open for terrain that can be used to block your foe's line of sight.
  • Know ahead of time whether or not you intend to complete the secondary goal of a mission, and plan accordingly. Often the secondary goal will require a different strategy or set of skills to complete.

Strategy: PvP Play

Legion of Exile primarily uses the random team arenas to test individual character builds. Most members prefer to play in the Tomb of Primeval Kings tournament or Guild-vs-Guild battles. In these battles, one player will be tasked with analyzing the enemy and prioritizing targets. During one Beta Weekend Event, LE used a build designed around the skill Symbiosis. Many of the skills used have been altered since then, however the build is still potentially viable with some changes.

Below is one particular version of the build (attribute values include runes; * marks Elite skills):

1. Warrior/Monk (Melee)
Attributes: Swordsmanship 14, Healing Prayers 8, Strength 11
Skills: Sever Artery, Gash, Skull Crack*, Rush, Remove Hex or Purge Signet, Mending, Balthazar's Spirit, Restore Life

2. Warrior/Monk (Melee)
Attributes: Swordsmanship 14, Healing Prayers 8, Strength 11
Skills: Sever Artery, Gash, Hamstring, Rush, Remove Hex or Purge Signet, Mending, Balthazar's Spirit, Restore Life

3. Warrior/Monk (Melee)
Attributes: Axe Mastery 14, Healing Prayers 8, Strength 11
Skills: Dismember, Axe Rake, Disruptive Chop, Executioner's Strike, Battle Rage, Remove Hex or Purge Signet, Mending, Balthazar's Spirit

4. Elementalist/Monk (Ranged Damage)
Attributes: Air Magic 13, Healing Prayers 10, Energy Storage 11
Skills: Lightning Orb, Lightning Strike, Lightning Javelin, Chain Lightning, Air Attunement, Life Barrier*, Convert Hexes, Succor

5. Elementalist/Necromancer (Target Caller)
Attributes: Air Magic 13, Curses 10, Energy Storage 11
Skills: Gale, Lingering Curse*, Lightning Orb, Lightning Strike, Chain Lightning, Rend Enchantment, Rigor Mortis or Glyph of Lesser Energy, Air Attunement

6. Necromancer/Ranger (Support)
Attributes: Blood Magic 12, Beastmastery 11, Curses 11
Skills: Symbiosis, Blood is Power*, Blood Ritual, Demonic Flesh, Rend Enchantment, Faintheartedness, Enfeeble, Defile Flesh

7. Monk (Healing Monk)
Attributes: Healing Prayers 13, Divine Favor 14, Protection Prayers 4
Skills: Orison of Healing, Word of Healing*, Healing Seed, Signet of Devotion, Healing Touch, Healing Breeze, Mending or Life Bond, Succor

8. Monk (Protection Monk)
Attributes: Protection Prayers 13, Divine Favor 14, Healing Prayers 4
Skills: Signet of Devotion, Reversal of Fortune, Life Barrier*, Rebirth, Blessed Signet, Guardian, Orison of Healing, Remove Hex or Mend Ailment

At its heart, this build relies on the Symbiosis skill. Team members cast enchantments on each other to achieve maximum health, while the support characters use Enchantment removal on the enemy to limit their ability to benefit from the spirit created. Attacking characters focus on a single target, who will be hexed with Lingering Curse by the target caller. The called target will be "hamstrung" by one of the Warriors, and the target caller will use Gale to assist in ensuring the target does not escape.

Each Warrior casts Mending and Balthazar's Spirit on themselves to maximize their health and may also receive Strength of Honor if one of the Monks choose to bring this skill. The Warrior with Skull Crack is tasked with selecting enemy casters who may be using skills with long cast times, such as Elementalists. The Axe Warrior needs to save Adrenaline to apply the Cripple condition as soon as Hamstring wears off.

The Elementalist/Monk is tasked with applying as much damage to the target as possible using lightning skills. This character also stays close to the Monks and can use Gale or Lightning Javelin to help defend them if needed. The support Necromancer uses Blood is Power and Blood Ritual to make sure the Monks have a sufficient Energy supply, and applies Curses to any enemy who attempts to attack them. Blood is Power is also used on the Warriors before combat to give them full Energy pools. The Monks should apply Succor to one other and maintain as many enchantments on other characters as they can afford, usually two to four.

PvP Play Quick Tips

When participating in PvP battles, LE offers the tips and strategies below:

  • Caster classes should remember to analyze casting time when selecting skills. Having a large number of skills with long casting times can make you vulnerable, as you cannot move while casting and enemy Rangers or Mesmers have a lot of time to react.
  • Choose a type of Guild Hall that best suits your playing style and team strategy.
  • When designing a team build, remember to design individual characters who support each other well.

Member Profiles

Meet some of the members of Legion of Exile.

Handle: Exile Mage
Location: Texas, USA
Gaming Background: Limited
Preferred Character: The character I enjoy the most is my sword-based Warrior/Monk. I'm just an old-fashion meat shield!

Handle: Silver Raven
Location: France
Gaming Background: RPGs
Preferred Character: My preferred character depends on my mood. Sometimes I play a Mesmer/Necromancer (illusion/curses), while other times I play an Elementalist/Necromancer (air/blood). My last character I play is a Ranger/Mesmer (illusions), which I play either as anti-caster or a trapper.

Handle: Geod
Location: Virginia, USA
Gaming Background: Diverse
Preferred Character: I usually play a Monk primary, which I use as some sort of healer or protector. Since I'm a healer, I like to stay back as much as possible, since the enemy then has to go through my teammates to get to me.

Handle: Rivien
Location: Virginia, USA
Gaming Background: FPS and MMORPGs in PvP
Preferred Character: My favorite character would have to be my Mesmer/Necromancer, which I feel has an excellent combination of disrupting spells and the ability to shutdown an enemy caster.

Handle: Roo
Location: New York City, USA
Gaming Background: Diverse
Preferred Character: Since I started Alpha testing, I have been drawn to the Monk and the Elementalist. I like to be able to help the party by keeping them alive, but by combining the two, I can make a dual-profession character that also allows me to dish out some pretty serious damage from afar.

Handle: Frolock
Location: Australia
Gaming Background: Strategy and Sims
Preferred Character: Maybe it's the control freak in me, but I have a preference for the Mesmer/Monk. This combination offers a lot of versatility in either control or support roles, which makes this character hard to predict, and that me gives an advantage on the field.

Handle: Sojourner
Location: Missouri, USA
Gaming Background: RPGs
Preferred Character: I prefer my Warrior/Monk, which I started mostly for farming runs. I tend to use Sever Artery, Gash, Galrath's Slash, Seeking Blade or Pure Strike, Berzerker's Stance, Sprint, Balthazar's Spirit, and Mending. This character is primarily a heavy tank and damage dealer.

Handle: JerryDuke
Location: Switzerland
Gaming Background: Diverse
Preferred Character: As a hardcore Diablo 2 player, my favorite character is a Warrior. I'm not a big fan of huge damages and low healing, so I stick to Monk secondary. Warriors make great characters and combine well with other professions.

Handle: Cindax of Exile
Location: Australia
Gaming Background: Diverse
Preferred Character: Ranger is my preferred character. I like to bring Poison Arrows and other preparations along, because I prefer the RPG side of Guild Wars. I play a hit-and-run game using the strategy of trying to separate groups of enemies.

Handle: Master Dad
Location: Conecticut, USA
Gaming Background: Diverse
Preferred Character: Ranger/Monk. Although not typical, I choose to use Smiting Prayers from my Monk secondary profession; it actually does a little more damage than what I can do with a bow. I choose the Ranger as a primary for the armor protection.